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Examining the Augmented Reality Applications in Education with Technology Acceptance Model

Bibliographic Data

ID22241751
AuthorsÜmmü Gülsüm Celayir (0009-0003-0993-1493), Nihat Emre Borekci (0000-0002-7319-1026, Ardahan University), Salih Serkan KALELİ (0000-0003-2196-6050, Ardahan University)
Year2025
Issue13
Pages1043-1071
Publication date2025-03-14
Open AccessYes
TypeARTICLE
VenueMevzu – Sosyal Bilimler Dergisi (JOURNAL)
Journal identifiersISSN: 2667-8772 • E-ISSN: 2667-8772
PublisherMevzu Sosyal Bilimler Dergisi (PUBLISHER)
DOI10.56720/mevzu.1617798
OpenAlexW4414947281
LanguageEN
References cited51

Technological advancements in today's world continue to progress and evolve across all environments, including individuals' daily lives. These developments provide people with significantly different experiences and opportunities, emphasizing the necessity of consistently utilizing technology. Augmented Reality (AR) is one of the most innovative applications of digital technology in the field of education. This study examines AR applications within the framework of the Technology Acceptance Model (TAM). Data were collected through a survey conducted with 201 students from the Faculty of Health Sciences at Ardahan University, analyzing their attitudes toward AR, perceived ease of use, perceived usefulness, and level of enjoyment. The study investigates how users approach this emerging technology and which factors influence its adoption based on the components of the Technology Acceptance Model. The findings indicate that TAM components play a crucial role in the adoption of AR applications. While perceived usefulness and perceived enjoyment positively affect users' behavioral intention and attitudes toward use, perceived ease of use emerges as a key determinant in shaping students' attitudes and intentions toward technology. The results serve as a valuable guide for instructors and provide concrete recommendations for the broader implementation of AR in education

Augmented reality · Survey data collection · Technology Acceptance Model · Usability · Technology Adoption and User Behaviour

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