Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Augmented Reality Applications in Education and Examining Key Factors Affecting the Users’ Behaviors

Bibliographic Data

ID22047274
AuthorsMohsen Ghobadi (0000-0002-5791-2698, UNSW Sydney, corresponding author), Sara Shirowzhan (0000-0003-1511-3617, UNSW Sydney), Mehdi Ghiai (0000-0003-0826-6957, Texas Tech University), Mohammad Mehdi Ghiai (Texas Tech University), Fatemeh Mohammad Ebrahimzadeh (Islamic Azad University, Bojnourd Branch), Faham Tahmasebinia (0000-0002-0730-2998, The University of Sydney)
Year2022
Volume13
Issue1
Pages10
Publication date2022-12-22
Open AccessYes
TypeARTICLE
VenueEducation Sciences (JOURNAL)
Journal identifiersISSN: 2227-7102 • E-ISSN: 2227-7102
PublisherMDPI AG (PUBLISHER • IT)
DOI10.3390/educsci13010010
OpenAlexW4312173749
LanguageEN
Citations received4
References cited58

Augmented Reality (AR) is increasingly influential in education. AR technology allows users to learn and practice in a simulated environment that enables repetition, correction, and failure without risk. The present study evaluated users’ attitudes towards using AR for learning complex tasks. The users are asked to interact with an AR Piling (ARP) application that shows various steps of a construction process. A set of selected practitioners and students used the application, and the evaluation involved various participants of different genders and backgrounds. A questionnaire was designed and data was collected through an online survey based on the Technology Acceptance Model (TAM). The model is modified considering education practices and adjusted to an AR app for learning purposes. The novelty of the model lies in various constructs such as technical quality, social influence, perceived immersion, learning, and perceived enjoyment. 200 responses were obtained and used for evaluating the proposed model. The attitude toward using AR and the perceived usefulness of AR were the two factors that determined the participants’ behavioral intention to use ARP. Respondents showed a high level of acceptance for AR. In education and higher learning contexts, the findings of this study contribute to a deeper understanding of how AR is accepted in complex learning environments. The study allows us to extend the TAM by examining how AR technology can be applied to teaching in universities and unpack the ways in which gender influences learning through AR application

Augmented reality · Higher education · Human–computer interaction · Mathematics education · Novelty · Technology Acceptance Model · Usability · Augmented Reality Applications · Computer Science · Psychology · Social Psychology · Technology Adoption and User Behaviour · Virtual Reality Applications and Impacts

  • Examining the Augmented Reality Applications in Education with Technology Acceptance Model

    Open Access•Ümmü Gülsüm Celayir, Nihat Emre Borekci et al.•Mevzu – Sosyal Bilimler Dergisi•2025

  • Exploring Indian educators' perceptions, attitudes, and behaviors regarding augmented reality applications in school settings

    Open Access•Shinjini Bhattacharya, Arnab Sau et al.•Frontiers in Education•2025

  • Unlocking innovation

    Open Access•Jhon R Cano, Nicolás A Núñez•Frontiers in Education•2024

  • Revisión sistemática sobre aprendizaje colaborativo mediante realidad virtual, realidad aumentada y realidad mixta

    Open Access•Joel Manuel Prieto-Andreu•Teoría de la Educación Revista…•2025

  • Partial Least Squares Structural Equation Modeling (PLS-SEM) Using R

    Open Access•Joseph F Hair, G Tomas M Hult et al.•Partial Least Squares Structural…•2021

  • An assessment of the influence of perceived enjoyment and attitude on the intention to use technology among pre-service teachers

    Open Access•Timothy Teo, Jan Noyes•Computers & Education•2011

  • Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education

    Open Access•Zahira Merchant, Ernest T Goetz et al.•Computers & Education•2014

  • Testing measurement invariance of composites using partial least squares

    Open Access•Jörg Henseler, Christian M Ringle et al.•International Marketing Review•2016

  • Immersive virtual reality serious games for evacuation training and research

    Open Access•Zhenan Feng, Vicente A González et al.•Computers & Education•2018

  • Evaluation of learners’ attitude toward learning in Aries augmented reality environments

    Open Access•R Wojciechowski, Wojciech Cellary•Computers & Education•2013

  • Implementing citizen centric technology in developing smart cities

    Open Access•Samad M E Sepasgozar, Scott Hawken et al.•Technological Forecasting and…•2019

  • Current status, opportunities and challenges of augmented reality in education

    Open Access•Hsin‐Kai Wu, Hsin-Kai Wu et al.•Computers & Education•2013

  • Advantages and challenges associated with augmented reality for education

    Open Access•Murat Akçayır, Gökçe Akçayır•Educational Research Review•2017

  • Technology acceptance model

    Open Access•Nikola Marangunić, Andrina Granić•Universal Access in the…•2015

  • Statistical tests, P values, confidence intervals, and power

    Open Access•Sander Greenland, Stephen Senn et al.•European Journal of Epidemiology•2016

  • Evaluating Structural Equation Models with Unobservable Variables and Measurement Error

    Open Access•Claes Fornell, David F Larcker•Journal of Marketing Research•1981

  • Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology

    Fred D Davis•MIS Quarterly•1989

  • Implications of Virtual Reality in Arts Education

    Open Access•Mariana-Daniela González-Zamar, Emilio Abad-Segura•Education Sciences•2020

  • Augmented reality in STEM education

    Mustafa Sırakaya, Didem Alsancak Sırakaya•Interactive Learning Environments•2022

  • A systematic review of immersive virtual reality applications for higher education

    Open Access•Jaziar Radianti, Tim A Majchrzak et al.•Computers & Education•2020

  • Students’ motivational beliefs and strategies, perceived immersion and attitudes towards science learning with immersive virtual reality

    Open Access•Kun‐Hung Cheng, Chia-Chun Tsai•British Journal of Educational…•2020

  • Key themes in mobile learning

    Open Access•Claudio Aguayo, Thomas Cochrane et al.•Australasian Journal of…•2017

  • Integrating TTF and UTAUT2 theories to investigate the adoption of augmented reality technology in education

    Open Access•Khaled M S Faqih, Mohammed-Issa Riad Mousa Jaradat•Technology in Society•2021

  • Immersive on-the-job training module development and modeling users’ behavior using parametric multi-group analysis

    Open Access•Samad M E Sepasgozar•Technology in Society•2022

  • Coefficient alpha and the internal structure of tests

    Open Access•Lee J Cronbach•Psychometrika•1951

Citations per year2
Citation span2024 - 2025 (2)
Highly citedNo

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae