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Internet gaming disorder

Relations between needs satisfaction in-game and in life in general

Bibliographic Data

ID22249119
AuthorsPatrick K Bender (0000-0003-2603-2126, Institut für Medien- und Kommunikationspolitik), Douglas A Gentile (0000-0002-5934-2860, Iowa State University)
Year2020
Volume9
Issue2
Pages266-278
Publication date2020-04-01
Open AccessNo
TypeARTICLE
VenuePsychology of Popular Media (JOURNAL)
Journal identifiersISSN: 2689-6567 • E-ISSN: 2689-6575
PublisherAmerican Psychological Association (APA) (PUBLISHER)
DOI10.1037/ppm0000227
OpenAlexW2914913080
LanguageEN
Citations received17

Internet gaming disorder (IGD) has received increasing attention since its inclusion as a condition for further study in the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition. To date, little is known about the etiology of IGD, and theoretical approaches to problematic gaming are needed. Using a self-determination theory framework, the present study investigated the relations between symptoms of IGD and basic needs satisfaction in-game and in life in general. Two samples consisting of adult video game players (Sample 1: N = 720; Sample 2: N = 808) were assessed using questionnaire measures of IGD, as well as needs satisfaction in-game and in life, respectively. Hierarchical regression models showed that needs satisfaction in-game was associated with higher levels of IGD, whereas needs satisfaction in life in general was associated with lower levels of IGD. Contrary to theoretical hypotheses, basic needs satisfaction in life in general did not moderate the effect of needs satisfaction in-game on IGD symptoms. Findings are discussed with regard to their clinical and theoretical implications

Life satisfaction · The Internet · World Wide Web · Computer Science · Impact of Technology on Adolescents · Perfectionism, Procrastination, Anxiety Studies · Psychological and Temporal Perspectives Research · Psychology · Social Psychology

  • From active escapism to virtual withdrawal

    Open Access•Alessandro Giardina, Loïs Fournier et al.•Journal of Behavioral Addictions•2024

  • Self-determination theory, internet gaming disorder, and the mediating role of self-control

    Open Access•Devin J Mills, Johnie J Allen•Computers in Human Behavior•2020

  • Satisfaction and frustration of basic psychological needs in the real world and in video games predict internet gaming disorder scores and well-being

    Open Access•Johnie J Allen, C Arnold Anderson•Computers in Human Behavior•2018

  • “These People Had Taken Advantage of Me”

    Open Access•Elena Gordon-Petrovskaya, David Zendle et al.•Human Behavior and Emerging…•2022

  • The Effect of Psychological Needs Satisfaction on Protective Gaming Beliefs and Behaviors

    Mu He, Rushui Shan et al.•Journal of Media Psychology…•2025

  • Pilot data findings from the Gothenburg treatment for gaming disorder

    Open Access•Annika Hofstedt, Mikael Mide et al.•Frontiers in Psychiatry•2023

  • What is the reported relationship between self-esteem and gaming disorder? A systematic review and meta-analysis

    Open Access•Michael J Kavanagh, Charlotte Brett et al.•Computers in Human Behavior•2023

  • Disentangling the Net of Needs Satisfaction and Gaming Disorder Symptoms in Adult Gamers

    Open Access•Andrea Stašek, Lukas Blinka et al.•Computers in Human Behavior•2024

  • Need satisfaction, passion and wellbeing effects of videogame play prior to and during the Covid-19 pandemic

    Open Access•Jessica Formosa, Daniel Johnson et al.•Computers in Human Behavior•2022

  • Problem gaming and adolescents’ health and well-being

    Open Access•Natale Canale, Frank J Elgar et al.•Computers in Human Behavior•2025

  • Problematic behaviours and flow experiences during screen-based activities as opposite outcomes of the dual process of passion and basic needs

    Nadia Barberis, Marco Cannavò et al.•Behaviour and Information…•2022

  • Compensatory video gaming. Gaming behaviours and adverse outcomes and the moderating role of stress, social interaction anxiety, and loneliness

    Open Access•Kevin Koban, Jonathan Biehl et al.•Behaviour and Information…•2022

  • Self-determination theory approach to understanding the impact of videogames on wellbeing during Covid-19 restrictions

    Selen Türkay, Allan Lin et al.•Behaviour and Information…•2023

  • From xbox to the ballot box? The influence of leisure activities on political engagement and vote choice

    Pavel Bacovsky•Journal of Information Technology…•2021

  • Learning from Video Games (and Everything Else)

    Open Access•Douglas A Gentile, J Ronald Gentile•Learning from Video Games•2022

  • Family strains and online gains

    Open Access•Zongyuan Wang, Qinxue Liu et al.•Cyberpsychology Journal of…•2025

  • Romantic Relationships with Virtual Agents and People’s Marriage Intention in Real Life

    Open Access•Jia‐lin Zhao, Jia-Lin Zhao et al.•Archives of Sexual Behavior•2025

Citations per year2.13
Citation span2018 - 2025 (8)
Highly citedNo

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