Policy on unreliable game addiction diagnoses puts the cart before the horse
Bibliographic Data
| ID | 22249133 |
|---|---|
| Authors | Christopher J Ferguson (0000-0003-0986-7519, Framingham State University), Chris Ferguson (0000-0002-2553-0150), Anthony M Bean (0000-0002-9577-3051, Framingham State University), Rune Kristian Lundedal Nielsen (0000-0002-7209-9041, Framingham State University), Mark P Smyth (0000-0002-2539-1461, Framingham State University) |
| Year | 2020 |
| Volume | 9 |
| Issue | 4 |
| Pages | 533-540 |
| Publication date | 2020-10-01 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Psychology of Popular Media (JOURNAL) |
| Journal identifiers | ISSN: 2689-6567 • E-ISSN: 2689-6575 |
| Publisher | American Psychological Association (APA) (PUBLISHER) |
| DOI | 10.1037/ppm0000249 |
| OpenAlex | W2952499369 |
| Language | EN |
| Citations received | 8 |
| References cited | 16 |
Internationally, several policies have been designed to prevent pathological or “problematic” gaming issues in youth, commonly referred to simply as “game addiction.” Particularly following the release of the World Health Organization’s “gaming disorder” diagnosis, policymakers may be inclined to enact further policies on this matter. With new data reflecting lack of success for South Korea’s shutdown policy, the efficacy of current policy efforts remains in doubt. Given continued controversies regarding whether pathological gaming or gaming disorder is best conceptualized as a unique disorder rather than symptomatic of other, underlying mental illnesses, little data has emerged to encourage policy interventions. By contrast, policy interventions at this juncture may risk doing considerable harm and wag the dog in the sense of reifying a pathological gaming disorder construct that remains problematic and under contentious debate in the field. We advise caution, ethnographic and qualitative research approaches, open science, etiological comprehension, and more time to fully understand whether pathological gaming is the best target for policy interventions and informing clinicians. (PsycINFO Database Record (c) 2019 APA, all rights reserved)
Addiction · Archaeology · Cart · Horse racing · Medical diagnosis · Pathology · Political science · Psychiatry · Computer Science · Gambling Behavior and Treatments · History · Impact of Technology on Adolescents · Law · Medicine · Motivation and Self-Concept in Sports · Psychology
How much gaming is too much? An analysis based on psychological distress
Do pop-up notifications regarding smartphone use decrease screen time, phone checking behavior, and self-reported problematic smartphone use? Evidence from a two-month experimental study
Seclusion in adolescents with IGD
The effect of internet game behavior monitoring on college students
Adolescent gamers
Gamers’ and non-gamers’ perspectives on the development of problematic video game play
A Survey Study on Public Attitudes Toward Gaming Disorder
Assessing open science and citizen science in addictions and substance use research
Conceptualizing I nternet use disorders
A Motivational Model of Video Game Engagement
Understanding Why Scholars Hold Different Views on the Influences of Video Games on Public Health
Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder
Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal
Distinguishing addiction and high engagement in the context of online game playing
A critical account of DSM-5 criteria for internet gaming disorder
A young people's perspective on computer game addiction
Video game addiction and social responsibility
Definitions and measures of exercise dependence
Dependence on Computer Games by Adolescents
"Omissions and errors in "Media violence and the American public
Video game loot boxes are psychologically akin to gambling
Toward understanding mental illness stigma and help-seeking
Just Like the Qing Empire
| Unique citing works | 8 |
|---|---|
| Citations per year | 1,33 |
| Citation span | 2020 - 2026 (7) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 5 |