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Policy on unreliable game addiction diagnoses puts the cart before the horse

Bibliographic Data

ID22249133
AuthorsChristopher J Ferguson (0000-0003-0986-7519, Framingham State University), Chris Ferguson (0000-0002-2553-0150), Anthony M Bean (0000-0002-9577-3051, Framingham State University), Rune Kristian Lundedal Nielsen (0000-0002-7209-9041, Framingham State University), Mark P Smyth (0000-0002-2539-1461, Framingham State University)
Year2020
Volume9
Issue4
Pages533-540
Publication date2020-10-01
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenuePsychology of Popular Media (JOURNAL)
Journal identifiersISSN: 2689-6567 • E-ISSN: 2689-6575
PublisherAmerican Psychological Association (APA) (PUBLISHER)
DOI10.1037/ppm0000249
OpenAlexW2952499369
LanguageEN
Citations received8
References cited16

Internationally, several policies have been designed to prevent pathological or “problematic” gaming issues in youth, commonly referred to simply as “game addiction.” Particularly following the release of the World Health Organization’s “gaming disorder” diagnosis, policymakers may be inclined to enact further policies on this matter. With new data reflecting lack of success for South Korea’s shutdown policy, the efficacy of current policy efforts remains in doubt. Given continued controversies regarding whether pathological gaming or gaming disorder is best conceptualized as a unique disorder rather than symptomatic of other, underlying mental illnesses, little data has emerged to encourage policy interventions. By contrast, policy interventions at this juncture may risk doing considerable harm and wag the dog in the sense of reifying a pathological gaming disorder construct that remains problematic and under contentious debate in the field. We advise caution, ethnographic and qualitative research approaches, open science, etiological comprehension, and more time to fully understand whether pathological gaming is the best target for policy interventions and informing clinicians. (PsycINFO Database Record (c) 2019 APA, all rights reserved)

Addiction · Archaeology · Cart · Horse racing · Medical diagnosis · Pathology · Political science · Psychiatry · Computer Science · Gambling Behavior and Treatments · History · Impact of Technology on Adolescents · Law · Medicine · Motivation and Self-Concept in Sports · Psychology

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Unique citing works8
Citations per year1,33
Citation span2020 - 2026 (7)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 5

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