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Gamers’ and non-gamers’ perspectives on the development of problematic video game play

Bibliographic Data

ID21620858
AuthorsCorey M Monley (0000-0002-3068-1236, Albany State University, corresponding author), Bruce S Liese (0000-0001-9019-3173, University of Kansas), Lindsay Oberleitner (0000-0002-1390-4821, Oakland University), Lindsay M Oberleitner
Year2024
Volume43
Issue1
Pages552-561
Publication date2024-01-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueCurrent Psychology (JOURNAL)
Journal identifiersISSN: 1046-1310 • E-ISSN: 1936-4733
PublisherSpringer Science and Business Media LLC (PUBLISHER)
DOI10.1007/s12144-023-04278-w
PMID36776145
OpenAlexW4319317141
LanguageEN
Citations received6
References cited45

Autonomy · Multimedia · Sense of agency · The Internet · Video game · Applied Psychology · Child Development and Digital Technology · Digital Games and Media · Impact of Technology on Adolescents · Psychology · Social Psychology

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  • The association of psychological need dissatisfaction with problematic digital gaming

    Open Access•İbrahim Erdoğan Yayla, Samet Makas et al.•Acta Psychologica•2026

  • Prevalence and impact of Internet Gaming Disorder

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  • Distinguishing the players of the digital field

    Open Access•Tim Timvig•Eludamos: Journal for Computer…•2026

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    A Bryant, Kathy Charmaz•The SAGE Handbook of Current…•2019

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    American Psychiatric Association American Psychiatric Association, American…•Diagnostic and Statistical Manual…•2022

  • Are we overpathologizing everyday life? A tenable blueprint for behavioral addiction research

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  • Self-Determination Theory

    Edward L Deci, Richard M Ryan•Handbook of theories of social…•2012

  • A longitudinal study on psychosocial causes and consequences of Internet gaming disorder in adolescence

    Open Access•Lutz Wartberg, Levente Kriston et al.•Psychological Medicine•2019

  • Toward a Syndrome Model of Addiction

    Howard J Shaffer, Debi A Laplante et al.•Harvard Review of Psychiatry•2004

  • A weak scientific basis for gaming disorder

    Open Access•Antonius J van Rooij, Christopher J Ferguson et al.•Journal of Behavioral Addictions•2018

  • Prevalence of internet gaming disorder in adolescents

    Open Access•Jia Yuin Fam•Scandinavian Journal of Psychology•2018

  • Satisfaction and frustration of basic psychological needs in the real world and in video games predict internet gaming disorder scores and well-being

    Open Access•Johnie J Allen, C Arnold Anderson•Computers in Human Behavior•2018

  • A Motivational Model of Video Game Engagement

    Open Access•Andrew K Przybylski, C Scott Rigby et al.•Review of General Psychology•2010

  • Lack of consensus among scholars on the issue of video game “addiction”

    Christopher J Ferguson, Chris Ferguson et al.•Psychology of Popular Media•2020

  • Policy on unreliable game addiction diagnoses puts the cart before the horse

    Christopher J Ferguson, Chris Ferguson et al.•Psychology of Popular Media•2020

  • Self-determination theory, internet gaming disorder, and the mediating role of self-control

    Open Access•Devin J Mills, Johnie J Allen•Computers in Human Behavior•2020

  • Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder

    Open Access•Daria J Ku, Daria J Kuss et al.•Journal of Behavioral Addictions•2016

  • Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal

    Open Access•Espen Aarseth, Anthony M Bean et al.•Journal of Behavioral Addictions•2016

  • Prevalence of internet gaming disorder in German adolescents

    Open Access•Florian Rehbein, Sören Kliem et al.•Addiction•2015

  • The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments

    Nick Yee•PRESENCE Virtual and Augmented…•2006

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    Open Access•Wayne Warburton, Sophie Parkes et al.•International Journal of…•2022

  • Measurement, Profiles, Prevalence, and Psychological Risk Factors of Problematic Gaming Among the Turkish Community

    Open Access•Hüseyin Ünübol, Ayşe Şenay Koç et al.•International Journal of Mental…•2020

  • Need Frustration, Gaming Motives, and Internet Gaming Disorder in Mobile Multiplayer Online Battle Arena (Moba) Games

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  • Video games as meaningful entertainment experiences

    M B Oliver, Nicholas David Bowman et al.•Psychology of Popular Media Culture•2015

  • The perceived meaning of the video game experience

    C Oswald, Chris Prorock et al.•Psychology of Popular Media Culture•2013

Unique citing works6
Citations per year3
Citation span2024 - 2026 (3)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 5

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