Excited for eudaimonia? An emergent thematic analysis of player expectations of upcoming video games
Bibliographic Data
| ID | 22249136 |
|---|---|
| Authors | Nicholas David Bowman (0000-0001-5594-9713, University of Antwerp, corresponding author), Rowan Daneels (0000-0003-2299-7369), Daniel Possler (0000-0002-1644-6838, University of Antwerp) |
| Year | 2024 |
| Volume | 13 |
| Issue | 3 |
| Pages | 416-427 |
| Publication date | 2024-07-01 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Psychology of Popular Media (JOURNAL) |
| Journal identifiers | ISSN: 2689-6567 • E-ISSN: 2689-6575 |
| Publisher | American Psychological Association (APA) (PUBLISHER) |
| DOI | 10.1037/ppm0000474 |
| OpenAlex | W4368363681 |
| Language | EN |
| Citations received | 3 |
| References cited | 33 |
Video games are celebrated for their capacity to elicit myriad emotional experiences, from fun and excitement (hedonia) to reflection and contemplation (eudaimonia).Less clear is the extent to which gamers have salient eudaimonic expectations of upcoming games.The current study reports on an emergent thematic analysis of responses from N = 877 fans of five game franchises known to vary in their eudaimonic capacity but in response to yet-to-be-released games within those franchises: Far Cry 6, Final Fantasy XVI, Forza Horizon 5, Mass Effect 5, and Zelda: Breath of the Wild 2 (later renamed to Tears of the Kingdom).We identified 15 themes across seven categories: familiarity, aesthetics, relationships, emotions, immersion, game features, and developer notes.Most themes focused on discrete game features, while the few themes aligning with eudaimonia (e.g., "emotions" and "personal meaning") were mentioned infrequently.Gamers seem more likely to express expectations for specific content over more abstract affective experiences, offering further evidence that eudaimonia is less anticipated and more discovered during gameplay
Cognitive psychology · Eudaimonia · Geography · Multimedia · Political science · Qualitative research · Sociology · Thematic analysis · Thematic map · Video game · Computer Science · Digital Games and Media · Educational Games and Gamification · Psychology · Social Psychology
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Enjoyment
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| Unique citing works | 3 |
|---|---|
| Citations per year | 1,5 |
| Citation span | 2024 - 2025 (2) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 3 |