Once upon a game
Exploring video game nostalgia and its impact on well-being
Bibliographic Data
| ID | 22249206 |
|---|---|
| Authors | Tim Wulf (0000-0002-2671-5106, University of Cologne), Nicholas David Bowman (0000-0001-5594-9713, West Virginia University), John A Velez (0000-0003-1358-4490, Indiana University Bloomington), Johannes Breuer (0000-0001-5906-7873, GESIS - Leibniz Institute for the Social Sciences) |
| Year | 2020 |
| Volume | 9 |
| Issue | 1 |
| Pages | 83-95 |
| Publication date | 2020-01-01 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Psychology of Popular Media (JOURNAL) |
| Journal identifiers | ISSN: 2689-6567 • E-ISSN: 2689-6575 |
| Publisher | American Psychological Association (APA) (PUBLISHER) |
| DOI | 10.1037/ppm0000208 |
| OpenAlex | W2894969413 |
| Language | EN |
| Citations received | 19 |
| References cited | 46 |
Aesthetics · Art · Game art design · Game design · Multimedia · Video game · Video game design · Cinema and Media Studies · Computer Science · Media, Gender, and Advertising · Nostalgia and Consumer Behavior · Psychology
Excited for eudaimonia? An emergent thematic analysis of player expectations of upcoming video games
Being a kid again
Vicarious Nostalgia? Playing Retrogames Fosters an Appreciation for Gaming History
When “meaningless” means more
Escaping the pandemic present
Explaining the formation of eudaimonic gaming experiences
Nostalgia as a Bridge Across Time
From stress to emotional well-being
Nostalgia and Health
Grieving World of Warcraft ’s Chinese server shutdown
The involved and responsible outsiders
Returning to Azeroth
Connecting in-game performance, need satisfaction, and psychological well-being
Playing during a crisis
Pratiques de loisirs des joueurs de jeu vidéo
Can’t stop thinking about Star Wars and The Office
Does Nostalgia Promote Personal Growth and Happiness? The Case of Field Hockey in Singapore
Nostalgia confers psychological wellbeing by increasing authenticity
Symbolism, purpose, identity, relation, emotion
Weekends, Work, and Well-Being
Scent-evoked nostalgia
The Relation of Psychological Needs for Autonomy and Relatedness to Vitality, Well‐Being, and Mortality in a Nursing Home 1
Influence of Social Support Received in Online and Offline Contexts on Satisfaction With Social Support and Satisfaction With Life
Counteracting Loneliness
Uses of music and psychological well-being among the elderly
The Relationship Between Use of Social Network Sites, Online Social Support, and Well-Being
The Motivational Pull of Video Games
A Motivational Model of Video Game Engagement
Evaluating Amazon's Mechanical Turk as a Tool for Experimental Behavioral Research
Back to the Future
The power of the past
Intrinsic Motivation and Self-Determination in Human Behavior
The Guilty Couch Potato
Defining Media Enjoyment as the Satisfaction of Intrinsic Needs
More Than Stories With Buttons
Characterizing Mood Management as Need Satisfaction
To Nostalgize
Not so doomed
Motivations for Play in Online Games
On Energy, Personality, and Health
Exploring Nostalgia's Influence on Psychological Growth
Nostalgia as a Resource for the Self
Pancultural nostalgia
Nostalgia fosters self-continuity
The mnemonic mover
Odyssey's end
Video games as meaningful entertainment experiences
The perceived meaning of the video game experience
Wii play as a family’
The Dynamics of Family Interaction Around Home Video Games
Nostalgia in response to group‐based exclusion
Combating the mental health stigma with nostalgia
Nostalgia as a repository of social connectedness
Distinguishing optimism from neuroticism (and trait anxiety, self-mastery, and self-esteem)
Remembering the real me
What's left behind
Nostalgia
The past makes the present meaningful
Attachment-related avoidance and the social and agentic content of nostalgic memories
The effects of nostalgia and avoidant attachment on relationship satisfaction and romantic motives
The Constant Comparative Method of Qualitative Analysis
The Truth About Baby Boomer Gamers
Nostalgia
Best news yet on the six-factor model of well-being
| Unique citing works | 19 |
|---|---|
| Citations per year | 3,17 |
| Citation span | 2020 - 2026 (7) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 16 |