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Once upon a game

Exploring video game nostalgia and its impact on well-being

Bibliographic Data

ID22249206
AuthorsTim Wulf (0000-0002-2671-5106, University of Cologne), Nicholas David Bowman (0000-0001-5594-9713, West Virginia University), John A Velez (0000-0003-1358-4490, Indiana University Bloomington), Johannes Breuer (0000-0001-5906-7873, GESIS - Leibniz Institute for the Social Sciences)
Year2020
Volume9
Issue1
Pages83-95
Publication date2020-01-01
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenuePsychology of Popular Media (JOURNAL)
Journal identifiersISSN: 2689-6567 • E-ISSN: 2689-6575
PublisherAmerican Psychological Association (APA) (PUBLISHER)
DOI10.1037/ppm0000208
OpenAlexW2894969413
LanguageEN
Citations received19
References cited46

Aesthetics · Art · Game art design · Game design · Multimedia · Video game · Video game design · Cinema and Media Studies · Computer Science · Media, Gender, and Advertising · Nostalgia and Consumer Behavior · Psychology

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  • Being a kid again

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  • Vicarious Nostalgia? Playing Retrogames Fosters an Appreciation for Gaming History

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  • Explaining the formation of eudaimonic gaming experiences

    Open Access•Daniel Possler, Nicholas David Bowman et al.•Frontiers in Communication•2023

  • Nostalgia as a Bridge Across Time

    Open Access•Shu‐Fang Lin, Shu-Fang Lin•Mass Communication & Society•2026

  • From stress to emotional well-being

    Open Access•Doarka Das, Juha Munnukka et al.•Computers in Human Behavior•2026

  • Nostalgia and Health

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  • Grieving World of Warcraft ’s Chinese server shutdown

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  • The involved and responsible outsiders

    Open Access•Ingvild Kvale Sørenssen, Kristine Ask et al.•Journal of Children and Media•2025

  • Returning to Azeroth

    Open Access•Jessica A Robinson, Nicholas David Bowman•Games and Culture•2021

  • Connecting in-game performance, need satisfaction, and psychological well-being

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  • Playing during a crisis

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  • Symbolism, purpose, identity, relation, emotion

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  • Back to the Future

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  • The Guilty Couch Potato

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  • Defining Media Enjoyment as the Satisfaction of Intrinsic Needs

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  • More Than Stories With Buttons

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  • Characterizing Mood Management as Need Satisfaction

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  • To Nostalgize

    Open Access•Constantine Sedikides, Tim Wildschut et al.•2015

  • Not so doomed

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  • Motivations for Play in Online Games

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  • Exploring Nostalgia's Influence on Psychological Growth

    Matthew Baldwin, Mark J Landau•Self and Identity•2013

  • Nostalgia as a Resource for the Self

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  • Pancultural nostalgia

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  • Nostalgia fosters self-continuity

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  • The mnemonic mover

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  • Odyssey's end

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  • Video games as meaningful entertainment experiences

    M B Oliver, Nicholas David Bowman et al.•Psychology of Popular Media Culture•2015

  • The perceived meaning of the video game experience

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  • Wii play as a family’

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  • The Dynamics of Family Interaction Around Home Video Games

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  • Nostalgia in response to group‐based exclusion

    Open Access•Georgios Abakoumkin, Tim Wildschut et al.•European Journal of Social…•2017

  • Combating the mental health stigma with nostalgia

    Open Access•Richard N Turner, Rhiannon N Turner et al.•European Journal of Social…•2013

  • Nostalgia as a repository of social connectedness

    Tim Wildschut, Constantine Sedikides et al.•Journal of Personality and Social…•2010

  • Distinguishing optimism from neuroticism (and trait anxiety, self-mastery, and self-esteem)

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  • Remembering the real me

    Matthew Baldwin, Monica Biernat et al.•Journal of Personality and Social…•2015

  • What's left behind

    Aarti Iyer, Jolanda Jetten•Journal of Personality and Social…•2011

  • Nostalgia

    Tim Wildschut, C Sedikides et al.•Journal of Personality and Social…•2006

  • The past makes the present meaningful

    Clay Routledge, Jamie Arndt et al.•Journal of Personality and Social…•2011

  • Attachment-related avoidance and the social and agentic content of nostalgic memories

    Open Access•Andrew A Abeyta, Clay Routledge et al.•Journal of Social and Personal…•2015

  • The effects of nostalgia and avoidant attachment on relationship satisfaction and romantic motives

    Open Access•Jacob Juhl, Elizabeth C Sand et al.•Journal of Social and Personal…•2012

  • The Constant Comparative Method of Qualitative Analysis

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  • The Truth About Baby Boomer Gamers

    Open Access•Celia Pearce•Games and Culture•2008

  • Nostalgia

    Xinyue Zhou, Tim Wildschut et al.•Journal of Consumer Research•2012

  • Best news yet on the six-factor model of well-being

    Open Access•Carol D Ryff, Burton Herbert Singer•Social Science Research•2006

Unique citing works19
Citations per year3,17
Citation span2020 - 2026 (7)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 16

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