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Virtual Reality and Choreographic Practice

The Potential for New Creative Methods

Bibliographic Data

ID22319376
AuthorsRosamaria E Kostic Cisneros (0000-0002-8169-0642, Coventry University), Rosemary E Cisneros, Karen Wood (0000-0002-3671-0384), Karen D Wood (0000-0002-6120-9866, Coventry University), Sue Whatley (0000-0001-7455-0847, Coventry University), Sarah Whatley, Michele Buccoli (Politecnico di Milano), Massimiliano Zanoni (Politecnico di Milano), Augusto Sarti (0000-0002-5803-1702, Politecnico di Milano)
Year2019
Volume18
Issue1
Pages1
Publication date2019-03-12
Open AccessYes
TypeARTICLE
VenueBody, Space & Technology (JOURNAL)
Journal identifiersISSN: 1470-9120 • E-ISSN: 1470-9120
PublisherOpen Library of the Humanities (PUBLISHER)
DOI10.16995/bst.305
OpenAlexW2909430869
LanguageEN
Citations received6
References cited6

Virtual reality (VR) is becoming an increasingly intriguing space for dancers and choreographers. Choreographers may find new possibility emerging in using virtual reality to create movement and the WhoLoDancE: Whole-Body Interaction Learning for Dance Education project is developing tools to assist in this process. The interdisciplinary team which includes dancers, choreographers, educators, artists, coders, technologists and system architects have collaborated in engaging, discussing, analysing, testing and working with end-users to help with thinking about the issues that emerge in the creation of these tools. The paper sets out to explore the creative potential of VR in the context of WhoLoDancE and how this may offer new insights for the choreographer and dancer. We pay attention to the virtual environment, the virtual performance and the virtual dancer as some of the key components for equipping the choreographer to use in the creating process and to inform the dancing body. The cyclical process of live body to virtual, back to the dancing body as a choreographic device is an innovative way to approach practice. This approach may lead to new insights and innovations in choreographic methods that may extend beyond the project and ultimately take dance performance in a new direction

Art · Dance · Human–computer interaction · Multimedia · Virtual reality · Visual arts · Computer Science · Human Motion and Animation · Robot Manipulation and Learning · Social Robot Interaction and HRI

  • Approaches to Dance (4)

    Open Access•Sue Whatley, Sarah Whatley•Dance Research•2022

  • What Choreography is or might be in the Post-Digital Era? A Study on the Kinaesthetic Expressions of Digital Performance

    Open Access•Letizia Gioia Monda•Body, Space & Technology•2024

  • Mobile technologies in choreography of digital age

    Xinlei Shi, Ying Xing•Research in Dance Education•2025

  • Personalising prosthetics

    Open Access•Sue Whatley, Steve Benford et al.•International Journal of…•2023

  • Artificial intelligence in dance education

    Open Access•Zheng Wang•Technology in Society•2024

  • Teaching traditional Yao dance in the digital environment

    Open Access•Yong Zhao•Technology in Society•2022

  • The Uncanny Valley [From the Field]

    Open Access•Masahiro Mori, Karl F Macdorman et al.•IEEE Robotics & Automation Magazine•2012

  • Toward a Definition of “Virtual Worlds”

    Open Access•Mark W Bell•Journal of Virtual Worlds Research•1970

  • Virtualisation devices for student learning

    Open Access•Christian Moro, Zane Štromberga et al.•Australasian Journal of…•2017

  • Ersatz dancing

    Helen Bailey•International Journal of…•2007

Citations per year1.5
Citation span2022 - 2025 (4)
Highly citedNo

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Open DOIOpen Access
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