Virtual Reality and Choreographic Practice
The Potential for New Creative Methods
Bibliographic Data
| ID | 22319376 |
|---|---|
| Authors | Rosamaria E Kostic Cisneros (0000-0002-8169-0642, Coventry University), Rosemary E Cisneros, Karen Wood (0000-0002-3671-0384), Karen D Wood (0000-0002-6120-9866, Coventry University), Sue Whatley (0000-0001-7455-0847, Coventry University), Sarah Whatley, Michele Buccoli (Politecnico di Milano), Massimiliano Zanoni (Politecnico di Milano), Augusto Sarti (0000-0002-5803-1702, Politecnico di Milano) |
| Year | 2019 |
| Volume | 18 |
| Issue | 1 |
| Pages | 1 |
| Publication date | 2019-03-12 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Body, Space & Technology (JOURNAL) |
| Journal identifiers | ISSN: 1470-9120 • E-ISSN: 1470-9120 |
| Publisher | Open Library of the Humanities (PUBLISHER) |
| DOI | 10.16995/bst.305 |
| OpenAlex | W2909430869 |
| Language | EN |
| Citations received | 6 |
| References cited | 6 |
Virtual reality (VR) is becoming an increasingly intriguing space for dancers and choreographers. Choreographers may find new possibility emerging in using virtual reality to create movement and the WhoLoDancE: Whole-Body Interaction Learning for Dance Education project is developing tools to assist in this process. The interdisciplinary team which includes dancers, choreographers, educators, artists, coders, technologists and system architects have collaborated in engaging, discussing, analysing, testing and working with end-users to help with thinking about the issues that emerge in the creation of these tools. The paper sets out to explore the creative potential of VR in the context of WhoLoDancE and how this may offer new insights for the choreographer and dancer. We pay attention to the virtual environment, the virtual performance and the virtual dancer as some of the key components for equipping the choreographer to use in the creating process and to inform the dancing body. The cyclical process of live body to virtual, back to the dancing body as a choreographic device is an innovative way to approach practice. This approach may lead to new insights and innovations in choreographic methods that may extend beyond the project and ultimately take dance performance in a new direction
Art · Dance · Human–computer interaction · Multimedia · Virtual reality · Visual arts · Computer Science · Human Motion and Animation · Robot Manipulation and Learning · Social Robot Interaction and HRI
Approaches to Dance (4)
What Choreography is or might be in the Post-Digital Era? A Study on the Kinaesthetic Expressions of Digital Performance
Mobile technologies in choreography of digital age
Personalising prosthetics
Artificial intelligence in dance education
Teaching traditional Yao dance in the digital environment
| Citations per year | 1.5 |
|---|---|
| Citation span | 2022 - 2025 (4) |
| Highly cited | No |