Breaking the chains of routine
Students’ perceptions of a gamified learning environment
Bibliographic Data
| ID | 22423770 |
|---|---|
| Authors | Ashwag A Binsuhaim (0000-0002-7507-0682, King Saud University, corresponding author), Elham Alsadoon (0000-0002-3081-7113, King Saud University) |
| Year | 2026 |
| Pages | 1-16 |
| Publication date | 2026-05-27 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Innovations in Education and Teaching International (JOURNAL) |
| Journal identifiers | ISSN: 1470-3297 • E-ISSN: 1470-3300 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/14703297.2026.2676710 |
| OpenAlex | W7162516060 |
| Language | EN |
| References cited | 25 |
This qualitative study aims to investigate the perceptions of undergraduate students of the impact of a gamified learning environment on their learning experience. Qualitative methods were employed to gain rich insights into students’ experiences, perceptions, and challenges regarding gamification implementation. Focus groups and reflective papers were employed to collect data from the participants and thematic analysis was used to identify themes within the data. The study revealed that gamification was perceived as an effective strategy for creating a unique and enjoyable learning experience. The results indicated several benefits that participants found due to the implementation of gamification in the course and highlighted some challenges that need to be taken into consideration when integrating gamification into the learning environment. The study included several recommendations and suggestions for further studies.
Educational technology · Electronic learning · Experiential learning · Higher education · Learning environment · Perception · Qualitative research · Teaching method · Educational Environments and Student Outcomes · Educational Games and Gamification · Educational Theory and Curriculum Studies
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| Highly cited | No |
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