Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Breaking the chains of routine

Students’ perceptions of a gamified learning environment

Bibliographic Data

ID22423770
AuthorsAshwag A Binsuhaim (0000-0002-7507-0682, King Saud University, corresponding author), Elham Alsadoon (0000-0002-3081-7113, King Saud University)
Year2026
Pages1-16
Publication date2026-05-27
Open AccessNo
TypeARTICLE
VenueInnovations in Education and Teaching International (JOURNAL)
Journal identifiersISSN: 1470-3297 • E-ISSN: 1470-3300
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/14703297.2026.2676710
OpenAlexW7162516060
LanguageEN
References cited25

This qualitative study aims to investigate the perceptions of undergraduate students of the impact of a gamified learning environment on their learning experience. Qualitative methods were employed to gain rich insights into students’ experiences, perceptions, and challenges regarding gamification implementation. Focus groups and reflective papers were employed to collect data from the participants and thematic analysis was used to identify themes within the data. The study revealed that gamification was perceived as an effective strategy for creating a unique and enjoyable learning experience. The results indicated several benefits that participants found due to the implementation of gamification in the course and highlighted some challenges that need to be taken into consideration when integrating gamification into the learning environment. The study included several recommendations and suggestions for further studies.

Educational technology · Electronic learning · Experiential learning · Higher education · Learning environment · Perception · Qualitative research · Teaching method · Educational Environments and Student Outcomes · Educational Games and Gamification · Educational Theory and Curriculum Studies

  • How gamification motivates

    Open Access•Michael Sailer, Jan Ulrich Hense et al.•Computers in Human Behavior•2017

  • Towards understanding the effects of individual gamification elements on intrinsic motivation and performance

    Open Access•Elisa D Mekler, Florian Brühlmann et al.•Computers in Human Behavior•2017

  • Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification

    Juho Hamari, Jonna Koivisto et al.•2014 47th Hawaii International…•2014

  • The effect of gamification on motivation and engagement

    Open Access•Raed S Alsawaier•The International Journal of…•2018

  • Investigating the effects of gamification-enhanced flipped learning on undergraduate students’ behavioral and cognitive engagement

    Biyun Huang, Khe Foon Hew et al.•Interactive Learning Environments•2019

  • Gamifying learning experiences

    Open Access•Adrian Dominguez, Adrián Domínguez‐Díaz et al.•Computers & Education•2013

  • From game design elements to gamefulness

    Open Access•Sebastian Deterding, Dan Dixon et al.•Proceedings of the 15th…•2011

  • Enhancing Learning Engagement

    Open Access•Charles Baah, C A Baah et al.•Education Sciences•2024

  • Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being

    Richard M Ryan, Edward L Deci•American Psychologist•2000

  • The general causality orientations scale

    Open Access•Edward L Deci, Richard M Ryan•Journal of Research in Personality•1985

  • Using thematic analysis in psychology

    Open Access•Braun, Virginia Braun et al.•Qualitative Research in Psychology•2006

Highly citedNo

Tools

Open DOI
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae