Designing natural gesture interaction for archaeological data in immersive environments
Bibliographic Data
| ID | 23027251 |
|---|---|
| Authors | Niccolò Albertini (Scuola Normale Superiore), Andrea Brogni (0000-0001-8714-8160, Scuola Normale Superiore), Riccardo Olivito (Scuola Normale Superiore), Emanuele Taccola (0000-0002-6152-7020, University of Pisa), Baptiste Caramiaux (0000-0002-4590-106X, Goldsmiths University of London), Marco Gillies (0000-0002-3100-9230, Goldsmiths University of London) |
| Year | 2017 |
| Volume | 8 |
| Issue | 16 |
| Pages | 12 |
| Publication date | 2017-05-22 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Virtual Archaeology Review (JOURNAL) |
| Journal identifiers | ISSN: 1989-9947 • E-ISSN: 1989-9947 |
| Publisher | Universitat Politecnica de Valencia (PUBLISHER) |
| DOI | 10.4995/var.2016.5872 |
| OpenAlex | W4254456311 |
| Language | EN |
| References cited | 3 |
Archaeological data are heterogeneous, making it difficult to correlate and combine different types. Datasheets and pictures, stratigraphic data and 3D models, time and space mixed together: these are only a few of the categories a researcher has to deal with. New technologies may be able to help in this process and trying to solve research related problems needs innovative solutions. In this paper, we describe the whole process for the design and development of a prototype application that uses an Immersive Virtual Reality system to acces archaeological excavation3Ddata through the Gesture Variation Follower (GVF) algorithm. This makes it possible to recognise which gesture is being performed and how it is performed. Archaeologist shave participated actively in the design of the interface and the set of gestures used for triggering the different tasks. Interactive machine learning techniques have been used for the real time detection of the gestures. As a case study the agora of Segesta (Sicily, Italy) has been selected. Indeed, due to the complex architectural features and the still ongoing fieldwork activities, Segesta represents an ideal context where to test and develop a research approach integrating both traditional and more innovative tools and methods.
Agora · Archaeology · Context (archaeology) · Geography · Gesture · Human–computer interaction · Interface (matter) · Natural (archaeology) · Process (computing) · Set (abstract data type) · Virtual reality · 3D Surveying and Cultural Heritage · Archaeological Research and Protection · Artificial Intelligence · Computer Science · Conservation Techniques and Studies
| Citation velocity | historical |
|---|---|
| Highly cited | No |