Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Designing natural gesture interaction for archaeological data in immersive environments

Bibliographic Data

ID23027251
AuthorsNiccolò Albertini (Scuola Normale Superiore), Andrea Brogni (0000-0001-8714-8160, Scuola Normale Superiore), Riccardo Olivito (Scuola Normale Superiore), Emanuele Taccola (0000-0002-6152-7020, University of Pisa), Baptiste Caramiaux (0000-0002-4590-106X, Goldsmiths University of London), Marco Gillies (0000-0002-3100-9230, Goldsmiths University of London)
Year2017
Volume8
Issue16
Pages12
Publication date2017-05-22
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueVirtual Archaeology Review (JOURNAL)
Journal identifiersISSN: 1989-9947 • E-ISSN: 1989-9947
PublisherUniversitat Politecnica de Valencia (PUBLISHER)
DOI10.4995/var.2016.5872
OpenAlexW4254456311
LanguageEN
References cited3

Archaeological data are heterogeneous, making it difficult to correlate and combine different types. Datasheets and pictures, stratigraphic data and 3D models, time and space mixed together: these are only a few of the categories a researcher has to deal with. New technologies may be able to help in this process and trying to solve research related problems needs innovative solutions. In this paper, we describe the whole process for the design and development of a prototype application that uses an Immersive Virtual Reality system to acces archaeological excavation3Ddata through the Gesture Variation Follower (GVF) algorithm. This makes it possible to recognise which gesture is being performed and how it is performed. Archaeologist shave participated actively in the design of the interface and the set of gestures used for triggering the different tasks. Interactive machine learning techniques have been used for the real time detection of the gestures. As a case study the agora of Segesta (Sicily, Italy) has been selected. Indeed, due to the complex architectural features and the still ongoing fieldwork activities, Segesta represents an ideal context where to test and develop a research approach integrating both traditional and more innovative tools and methods.

Agora · Archaeology · Context (archaeology) · Geography · Gesture · Human–computer interaction · Interface (matter) · Natural (archaeology) · Process (computing) · Set (abstract data type) · Virtual reality · 3D Surveying and Cultural Heritage · Archaeological Research and Protection · Artificial Intelligence · Computer Science · Conservation Techniques and Studies

  • Participatory design

    Open Access•Michael Müller, Michael J Muller et al.•Communications of the ACM•1993

  • VR cooperative environments for the interpretation and reconstruction of the archaeological landscape

    Open Access•Eva Pietroni, Sofia Pescarin•Virtual Archaeology Review•2010

  • Natural interaction in Virtual Environments for Cultural Heritage

    Open Access•Eva Pietroni, Claudio Rufa•Virtual Archaeology Review•2012

Citation velocityhistorical
Highly citedNo

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae