Intermedia Games—Games Inter Media
Video Games and Intermediality
Bibliographic Data
| ID | 23540375 |
|---|---|
| Editors | Michael Fuchs (0000-0002-3957-8104), Jeff Thoss |
| Year | 2019 |
| Publication date | 2019-01-01 |
| Open Access | Yes |
| Type | BOOK |
| Venue | Intermedia Games--Games Inter Media (SOURCE_BOOK) |
| Publisher | Bloomsbury Publishing Inc (PUBLISHER) |
| DOI | 10.5040/9781501330520 |
| OpenAlex | W4235790607 |
| Open Library | OL34107253M |
| ISBN | 9781501330520 |
| Language | EN |
| Citations received | 2 |
While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games—Games Inter Media will deepen readers’ understanding of the convergence culture of the early twenty-first century and video games’ role in it.
Advertising · Convergence (economics) · Game mechanics · Media studies · Multimedia · Nexus (standard) · Sociology · Turns, rounds and time-keeping systems in games · Video game · Video game culture · Video game design · Computer Science · Digital Games and Media · Design · Intermediality · Mass media · Multimedia systems · Video games · Virtual reality
| Unique citing works | 2 |
|---|---|
| Citations per year | 0,67 |
| Citation span | 2023 - 2024 (2) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 1 |