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Clicks and Bricks

Methods and Strategies for Measuring the Effects of Similar Virtual and Physical Activity

Bibliographic Data

ID23697265
AuthorsLillian C Spina‐Caza (corresponding author)
Year2013
Pages519-546
Publication date2013-12-02
Peer ReviewedYes
Open AccessYes
TypeCHAPTER
PublisherWiley (PUBLISHER • GB)
DOI10.1002/9781444361506.wbiems194
OpenAlexW1922804742
ISBN9781444361506
LanguageEN
References cited29

The study of virtual play activity as it unfolds on the Internet, in video games, and with mobile technology use, is still in its nascent stages and is in and of itself experimental by nature. Thus, it is important that researchers begin to think about, question, and test new research methods – or extend traditional methods – for the purposes of understanding the effects new media are likely to have on human development. This chapter discusses two early observation studies of Internet and video game play that inspired a third, multimethod field experiment aimed at contributing a theoretical model for exploring the effects of moving activity from physical to virtual environments. All three provide strategies and methods for how the study of new media technology might benefit from a more elaborate research design.

Data science · Field (mathematics) · Human–computer interaction · Multimedia · New media · Test (biology) · The Internet · Video game · World Wide Web · Child Development and Digital Technology · Computer Science · Digital Games and Media · Impact of Technology on Adolescents

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