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A Moment in the Life of a Generation (Why Game Studies Now)

Bibliographic Data

ID2409338
AuthorsFrans Mäyrä (0000-0002-6283-417X, Tampere University, corresponding author)
Year2006
Volume1
Issue1
Pages103-106
Publication date2006-01-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412005281912
OpenAlexW2003534821
LanguageEN
Citations received4

Game studies entering academia means that games are finally positioned at the heart of a dedicated field of learning. There is a tension however as the need and demand for game studies has faced the opposing, structural forces that slowdown the development. It is hard to ignore the cultural significance of digital games and play, particularly as numerous game play experiences underlie personal relations and histories within an ICT-Penetrated society. Rather than a single "game culture," there are several of them, as visible and invisible sense-making structures that surface not only in games themselves, but in the language, practices, and sensibilities adopted and developed by groups and individuals. As the academia is loaded with expectations of providing games industry with workforce or opportunities for more innovative and experimental game culture, it is good to remember that the fundamental task of universities is to create knowledge and promote learning

Economics · Field (mathematics · Game design · Game Developer · Game mechanics · Game studies · Game theory · Management · Media studies · Metagaming · Multimedia · Non-cooperative game · Political science · Public relations · Simultaneous game · Sociology · Task (project management · Video game · Video game design · Video game development · Workforce · Artificial Intelligence in Games · Computer Science · Digital Games and Media · Educational Games and Gamification · Psychology

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  • A Century of Historical Change in the Game Preferences of American Children

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  • The Promise of Play

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Unique citing works4
Citations per year0,27
Citation span2011 - 2018 (8)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 4

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