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Hybrid Reality Games Reframed

Potential Uses in Educational Contexts

Bibliographic Data

ID2409348
AuthorsAdriana De Souza E Silva (0000-0001-7088-3994, North Carolina State University, corresponding author), Girlie C Delacruz (University of California, Los Angeles)
Year2006
Volume1
Issue3
Pages231-251
Publication date2006-07-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412006290443
OpenAlexW2118671438
LanguageEN
Citations received12
References cited34

Hybrid reality games (HRGs) employ mobile technologies and GPS devices as tools for transforming physical spaces into interactive game boards. Rather than situating participants in simulated environments, which mimic the physical world, HRGs make use of physical world immersion by merging physical and digital spaces. Online multiuser environments already connect users who do not share contiguous spaces. With mobile devices, players may additionally incorporate interactions with the surrounding physical space. This article is a speculative study about the potential uses of HRGs in education, as activities responsible for taking learning practices outside the closed classroom environment into open, public spaces. Adopting the framework of sociocultural learning theory, the authors analyze design elements of existing HRGs, such as mobility and location awareness, collaboration/sociability, and the configuration of the game space, with the aim of reframing these games into an educational context to foresee how future games might contribute to discovery and learning

Cognitive reframing · Context (archaeology · Human–computer interaction · Multimedia · Sociocultural evolution · Sociology · Computer Science · Educational Games and Gamification · Innovative Teaching and Learning Methods · Mobile Learning in Education · Psychology · Social Psychology

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Unique citing works12
Citations per year0,67
Citation span2008 - 2026 (19)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 12

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