Dados Bibliográficos

AUTOR(ES) Henry Lowood
AFILIAÇÃO(ÕES) Stanford University Press
ANO 2006
TIPO Artigo
PERIÓDICO Games and Culture
ISSN 1555-4120
E-ISSN 1555-4139
EDITORA Sage Publications
DOI 10.1177/1555412006292617
CITAÇÕES 2
ADICIONADO EM 2025-08-18
MD5 cb37105d27a2d833960e03c3aa2f2617

Resumo

Player-created game movies have been an outlet for creative expression by World of Warcraft (WoW) players since the beta version of the game. The proliferation of players, clans, Web sites, and community forums for creating, consuming, and commenting on WoW movies is remarkable. Linking multiplayer game communities and the making of animated movies is not unprecedented. It has been a characteristic of machinima for more than a decade. In this article however, the author hopes to show that the context, content, and consumption of game movies based on massively multiplayer games raises new questions about contributions game-based performances make to player communities. The author connects the brief history of WoW movies to the history of machinima and other game movies, illustrates the variety of impulses behind WoW movies through three quickly recounted examples, and gathers together salient themes around one movie in particular: Tristan Pope's Not Just Another Love Story.

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