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Age of New Media Empires

A Critical Interpretation of the Korean Online Game Industry

Bibliographic Data

ID2409375
AuthorsD Y Jin (0000-0002-2507-7333, Simon Fraser University, corresponding author), Dal Yong Jin Dal Yong Jin, Florence Chee (0000-0002-7668-7529, Simon Fraser University)
Year2008
Volume3
Issue1
Pages38-58
Publication date2008-01-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412007309528
OpenAlexW2101124157
LanguageEN
Citations received24
References cited15

In this article, the authors attempt to ascertain the factors involved in the swift growth of online games in the context of broader sociocultural elements. Through political economy and ethnographic analysis, they show that online games, like other forms of technology, are sociocultural products that have been historically constituted by certain forms of knowledge and social practice. First, they map out the forces driving their development by examining government policies and competition among online games companies in Korea. They then explore capital flow to investigate the major players in the market. Finally, they explore the sociocultural elements contributing to the diffusion of online games in the cultural milieu specific to Korea

Competition (biology · Context (archaeology · Ethnography · Geography · Government (linguistics · Political science · Politics · Public relations · Social capital · Social media · Social science · Sociocultural evolution · Sociology · Anthropology · Asian Culture and Media Studies · Digital Games and Media · Social Media and Politics

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Unique citing works24
Citations per year1,33
Citation span2008 - 2024 (17)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 24

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