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Resident Evil's Typewriter

Survival Horror and Its Remediations

Bibliographic Data

ID2409404
AuthorsEwan Kirkland (0000-0001-7036-2259, Kingston University, corresponding author)
Year2009
Volume4
Issue2
Pages115-126
Publication date2009-04-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412008325483
OpenAlexW2127861866
LanguageEN
Citations received9
References cited14

This article uses Bolter and Grusin's notion of remediation to explore analog media technologies-cinema, photography, cartography, television, and radio-in digital horror videogames. Such moments illustrate what Lister et al. term the "technological imaginary" of both old and new media technological imaginary of both old and new media. Old media technologies contribute a sense of the real perceived as lacking in digital media, yet central to a generically-significant impression of embodiment. Critical theorization of these forms within media studies illuminate their function within digital video game texts; such processes illustrating the cultural, institutional, and aesthetic meanings and mythologies of both analog and digital media, while continuing traditional use of media technologies within discourses of horror and the supernatural

Aesthetics · Art · Digital media · Game studies · Literature · Media studies · Movie theater · Mythology · New media · Sociology · The Imaginary · Visual arts · Cinema and Media Studies · Computer Science · Digital Games and Media · Gothic Literature and Media Analysis · Psychology

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Unique citing works9
Citations per year0,6
Citation span2011 - 2026 (16)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 9

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