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Knowing and Throwing Mudballs, Hearts, Pies, and Flowers

A Connective Ethnography of Gaming Practices

Bibliographic Data

ID2409423
AuthorsD A Fields (0000-0003-1627-9512, University of California, Los Angeles), Deborah A Field (0009-0006-8569-441X), Yasmin B Kafai (0000-0003-4018-0491, University of Pennsylvania, corresponding author)
Year2010
Volume5
Issue1
Pages88-115
Publication date2010-01-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412009351263
OpenAlexW313239
LanguageEN
Citations received5
References cited33

Little is known concerning how young players learn to participate in various activities in virtual worlds. We use a new integrative approach called connective ethnography that focuses on how a gaming practice spread across a network of youth at an after school club that simultaneously participated in a virtual world, Whyville.net. To trace youth participation in online and offline social contexts, we draw on multiple sources of information: observations, interviews, videos, online tracking and chat data, and hundreds of hours of play in Whyville ourselves. One gaming practice - the throwing of projectiles and its social uses and nuances - became the focal point of our analyses. The discussions address the methodological challenges underlying the synthesis of diverse types of data that allowed us to follow youth across multiple spaces as well as initial insights into how this practice was used to negotiate relationships in multiple spaces through play

Club · Ethnography · Human–computer interaction · Linguistics · Metaverse · Negotiation · Online and offline · Pedagogy · Point (geometry · Social science · Social worlds · Sociology · Throwing · Tracking (education · Virtual reality · Computer Science · Digital Games and Media · Educational Games and Gamification · Impact of Technology on Adolescents · Psychology

  • Beyond Freedom of Movement

    Open Access•Kristin A Searle, Yasmin B Kafai•Games and Culture•2012

  • Playing by the market rules

    Open Access•Sara M Grimes•Journal of Consumer Culture•2013

  • Cheating in virtual worlds

    Open Access•Yasmin B Kafai, D A Fields•On the Horizon The International…•2009

  • World of Whyville

    Open Access•Yasmin B Kafai•Games and Culture•2010

  • Stealing From Grandma'' or Generating Cultural Knowledge

    Open Access•D A Fields, Deborah A Field et al.•Games and Culture•2010

  • Virtual Ethnography

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  • Tracing the Everyday 'Sitings' of Adolescents on the Internet

    Kevin M Leander, KELLY K MCKIM•Education, Communication &…•2003

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    Open Access•Marjorie Harness Goodwin, Majorie Harness Goodwin•The Hidden Life of Girls•2006

  • Play Between Worlds

    Open Access•T L Taylor•Play between worlds•2006

  • Massively Multiplayer Online Video Gaming as Participation in a Discourse

    Constance A Steinkuehler, Constance Steinkuehler•Mind Culture and Activity•2006

  • Gaming at a LAN event

    Open Access•Jeroen Jansz, Lonneke Martens•New Media & Society•2005

  • Who plays, how much, and why? Debunking the stereotypical gamer profile

    Open Access•Dmitri Williams, Nick Yee et al.•Journal of Computer-Mediated…•2008

  • L2 Literacy and the Design of the Self

    Wan Shun Eva Lam•TESOL Quarterly•2000

  • Complicating contexts

    Open Access•GLORIA E JACOBS•Reading Research Quarterly•2004

  • Blacks Deserve Bodies Too

    Open Access•Yasmin B Kafai, Melissa S Cook et al.•Games and Culture•2010

  • Coming of Age in Second Life

    Tom Boellstorff•Coming of Age in Second Life•2008

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    Clifford Geertz•The Interpretation of Cultures•2000

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    Marjorie Harness Goodwin•Journal of American Folklore•1985

  • Situated Learning

    Open Access•Jean Lave, Etienne Wenger•Situated Learning•1991

  • Stealing From Grandma'' or Generating Cultural Knowledge

    Open Access•D A Fields, Deborah A Field et al.•Games and Culture•2010

  • Your Second Selves

    Open Access•Yasmin B Kafai, D A Fields et al.•Games and Culture•2010

  • Building an MMO With Mass Appeal

    Open Access•Nicolas Ducheneaut, Nick Yee et al.•Games and Culture•2006

  • Talk and Interaction Among Children and the Co-Construction of Peer Groups and Peer Culture

    Amy Kyratzis•Annual Review of Anthropology•2004

Unique citing works5
Citations per year0,29
Citation span2009 - 2013 (5)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 5

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