Stealing From Grandma'' or Generating Cultural Knowledge
Contestations and Effects of Cheating in a Tween Virtual World
Bibliographic Data
| ID | 2409422 |
|---|---|
| Authors | D A Fields (0000-0003-1627-9512, University of California, Los Angeles), Deborah A Field (0009-0006-8569-441X), Yasmin B Kafai (0000-0003-4018-0491, University of Pennsylvania, corresponding author) |
| Year | 2010 |
| Volume | 5 |
| Issue | 1 |
| Pages | 64-87 |
| Publication date | 2010-01-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412009351262 |
| OpenAlex | W2156408301 |
| Language | EN |
| Citations received | 11 |
| References cited | 17 |
Much research has described the various practices needed of gaining access and participation in multi-user game communities. Cheat sites are a continuation of game communities where players engage in knowledge building about game related challenges. In this paper we analyze the cheat sites created by players for a tween virtual world called Whyville.net, which encourages youth to participate in a range of social activities and play casual science games. Through analysis we created typologies for both the cheats and sites related to science content. Further, a case study of an exemplary cheat site elaborates on how some player-generated sites work to build knowledge of Whyville. Finally, investigation of over a hundred player-written articles illuminates how Whyvillians contest different practices of cheating and how cheating affects the virtual world. Implications of these findings as cultural artifacts of the game community and as guides for designing informal online learning activities are discussed
Casual · Cheating · CONTEST · Cultural knowledge · Human–computer interaction · Internet privacy · Pedagogy · Political science · Sociology · Virtual world · Computer Science · Digital Games and Media · Educational Games and Gamification · Psychology · Social Psychology · Wikis in Education and Collaboration
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Parlaying Value
| Unique citing works | 11 |
|---|---|
| Citations per year | 0,65 |
| Citation span | 2009 - 2025 (17) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 11 |