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Investigating the ''Why'' in Whypox

Casual and Systematic Explorations of a Virtual Epidemic

Bibliographic Data

ID2409425
AuthorsYasmin B Kafai (0000-0003-4018-0491, University of Pennsylvania, corresponding author), Maria Quintero (0000-0003-1615-930X, University of California, Los Angeles), David Feldon, David F Feldon (0000-0003-3268-5764, University of Virginia)
Year2010
Volume5
Issue1
Pages116-135
Publication date2010-01-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412009351265
OpenAlexW1989287462
LanguageEN
Citations received6
References cited11

Learning scientists have created and used virtual worlds to support players' historical, scientific, and ecological inquiries. Much less explored has been the impact of community events on players' investigations in virtual worlds. The authors present here the case of a community event Whypox, a virtual epidemic whose annual outbreak in Whyville affects players' communication and appearance. The authors analyze the different levels of participation ranging from casual to systematic in which players searched out more information about the Whypox, participated in online discussions about its causes and investigated different scenarios with simulations. The discussion examines ethical concerns, the contributions of our findings for the design of such community events, and educational resources in virtual worlds to support informal learning

Casual · Citizen science · Event (particle physics · Human–computer interaction · Metaverse · Political science · Social science · Social worlds · Sociology · Virtual reality · Computer Science · Digital Games and Media · Innovative Teaching Methodologies in Social Sciences · Psychology · Wikis in Education and Collaboration

  • Digital Games, Design, and Learning

    Open Access•Douglas B Clark, Emily E Tanner-Smith et al.•Review of Educational Research•2016

  • Teaching and learning about respiratory infectious diseases

    Open Access•Yasmin B Kafai, Yue Xin et al.•Journal of Research in Science…•2022

  • Computational participation and the learner‐technology pairing in K‐12 STEM education

    Open Access•Ramya Sivaraj, Joshua A Ellis et al.•Human Behavior and Emerging…•2020

  • What Do Students Learn When Collaboratively Using A Computer Game in the Study of Historical Disease Epidemics, and Why

    Open Access•Shannon Kennedy-Clark, Shannon Kennedy‐Clark et al.•Games and Culture•2011

  • World of Whyville

    Open Access•Yasmin B Kafai•Games and Culture•2010

  • Stealing From Grandma'' or Generating Cultural Knowledge

    Open Access•D A Fields, Deborah A Field et al.•Games and Culture•2010

  • Play Between Worlds

    Open Access•T L Taylor•Play between worlds•2006

Unique citing works6
Citations per year0,38
Citation span2010 - 2022 (13)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 6

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