Learning Real-Life Lessons From Online Games
Dados Bibliográficos
| ID | 2409448 |
|---|---|
| Autores | Patricia G Lange (0000-0003-3110-8949, University of Southern California, autor correspondente) |
| Ano | 2011 |
| Volume | 6 |
| Fascículo | 1 |
| Páginas | 17-37 |
| Data de publicação | 2011-01-01 |
| Peer Reviewed | Sim |
| Open Access | Sim |
| Tipo | ARTICLE |
| Periódico | Games and Culture (JOURNAL) |
| Identificadores do periódico | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Editora | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412010377320 |
| OpenAlex | W2052519246 |
| Idioma | EN |
| Citações recebidas | 2 |
| Referências citadas | 19 |
Games have received increased scholarly attention due to the economic value they generate. Yet, some studies still conceptualize games as ''virtual'' realms that are theoretically distinct from ''real world'' experiences. Based on an ethnographic investigation of two online, text-based gaming environments, this study analyzes dynamics such as technical acculturation, access to technical knowledge, and opportunities for self-expression by studying social interaction that occurred in non-revenue-generating games. Frameworks that focus on dynamics such as in-game conversation in broader game-centric domains or ecologies should be considered to accommodate a wider variety of gaming forms and related interdisciplinary research questions. Different games have different consequences, and it is important to understand the varying consequential contexts that games afford. Whether or not the consequences may be measured economically, it is nevertheless important to consider how social interactions may complicate forms of self-expression in ways that impact the human spirit
Acculturation · Conversation · Dynamics (music · Ethnography · Sociology · Value (mathematics · Variety (cybernetics · Communication · Computer Science · Digital Games and Media · Social Media and Politics · Wikis in Education and Collaboration
Information Ecologies
Virtual Ethnography
Landscapes of Power
The Forms of Capital
Hanging Out in the Virtual PubMasculinities and Relationships Online
Langage et pouvoir symbolique
Critical Discourse Analysis
New Members of the Family
Critical Discourse Analysis and the Marketization of Public Discourse
The New Anthropology of Children, Play, and Games
The Berber house or the world reversed
Parlaying Value
The Labor of Fun
Why Game Studies Now? Gamers Don't Bowl Alone
Don't Fear the Penguins
Pierre Bourdieu
| Obras citantes distintas | 2 |
|---|---|
| Citações por ano | 0,5 |
| Intervalo de citações | 2022 - 2023 (2) |
| Velocidade de citação | historical |
| Altamente citado | Não |
| Tipos de citação | Neutras: 2 |