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Rules, Rhetoric, and Genre

Procedural Rhetoric in Persona 3

Bibliographic Data

ID2409458
AuthorsTodd Harper (0009-0004-6324-881X, Massachusetts Institute of Technology, corresponding author)
Year2011
Volume6
Issue5
Pages395-413
Publication date2011-09-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412011402675
OpenAlexW2101608096
LanguageEN
Citations received3
References cited16

Released in 2008 for the Playstation 2, Shin Megami Tensei: Persona 3 is a roleplaying game with a diverse genre pedigree. It is a combination of dungeon-crawling RPG and social interaction ''datesim,'' all wrapped up in the thematic trappings of occult mystery and Japanese popular culture. Using Ian Bogost's (2007) concept of procedural rhetoric, this article examines how Persona 3's use of genre conventions and gameplay-based rhetorical frames construct the game's message, as well as how those structures can inform our understanding of genre for the digital game form

Aesthetics · Art · Construct (python library · Game studies · Human–computer interaction · Linguistics · Literature · Media studies · Multimedia · Persona · Rhetoric · Rhetorical question · Sociology · Video game · Computer Science · Digital Games and Media · Narrative Theory and Analysis · Philosophy · Rhetoric and Communication Studies

  • The Procedural Rhetorics of Mass Effect

    Craig Hayden•International Studies Perspectives•2016

  • Procedural Rhetoric Beyond Persuasion

    Open Access•Calum Lister Matheson•Games and Culture•2014

  • Establishing Video Game Genres Using Data-Driven Modeling and Product Databases

    Open Access•Ali Faisal, Mirva Peltoniemi•Games and Culture•2018

  • Cheating

    M Consalvo•Cheating•2007

  • Cybertext

    Espen Aarseth, Espen J Aarseth•Cybertext•1997

  • Textual Analysis

    Alan Mckee•Textual Analysis•2003

  • Persuasive Games

    Ian Bogost•Persuasive Games•2007

  • Genre and game studies

    Open Access•Thomas H Apperley, Thomas Apperley•Simulation & Gaming•2006

  • Playing Research

    Open Access•Espen Aarseth•Artnodes•2007

  • Play Between Worlds

    Open Access•T L Taylor•Play between worlds•2006

  • The Ideological Effects of a Failed Constitutive Rhetoric

    Helen Tate•Women s Studies in Communication•2005

  • Questions of genre

    Steve Neale•Screen•1990

  • A Semantic/Syntactic Approach to Film Genre

    Rick Altman•Cinema Journal•1984

  • A Cultural Approach to Television Genre Theory

    Jason Mittell•Cinema Journal•2001

  • Constitutive rhetoric

    Mario Charland, Maurice Charland•Quarterly Journal of Speech•1987

  • In Defense of Textual Analysis

    Elfriede Fürsich•Journalism Studies•2008

Unique citing works3
Citations per year0,25
Citation span2014 - 2018 (5)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 3

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