Rethinking Military Gaming
America's Army and Its Critics
Bibliographic Data
| ID | 2409490 |
|---|---|
| Authors | Marcus Schulzke (0000-0002-5998-138X, University at Albany, State University of New York, corresponding author) |
| Year | 2013 |
| Volume | 8 |
| Issue | 2 |
| Pages | 59-76 |
| Publication date | 2013-03-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412013478686 |
| OpenAlex | W2320278181 |
| Language | EN |
| Citations received | 21 |
| References cited | 31 |
With the extensive use of military force by the U.S. government over the past decade, more scholarly attention has been directed at how mass culture is mobilized to support military objectives. Video games designed by the military or by civilians collaborating with military advisers are one of the major causes for concern, as these may provide ways of training players for military service or of building support for wars. This essay organizes prominent critiques of military gaming into structural/institutional, instrumental, and ideological perspectives and examines some of the most common arguments made from each. It argues that while critics of America's Army and other military games are right to be cautious about military influence on gaming, critics tend to judge military games more harshly than the evidence warrants
Civil–military relations · Government (linguistics · Ideology · Military government · Military operations other than war · Military psychology · Military science · Military service · Military sociology · Military terminology · Military theory · Military threat · Political economy · Political science · Politics · Public relations · Revolution in Military Affairs · Sociology · Spanish Civil War · Digital Games and Media · Gender, Feminism, and Media · Law · Social Media and Politics
GirlGamers, Soldiers, and Public Relations
Who Are the Enemies? The Visual Framing of Enemies in Digital Games
Are We What We Play? Global Politics in Historical Strategy Computer Games
Experiencing the Call of Duty
Contemporary Political Discourse in Digital Games
Debate sobre los debates electorales y nuevas formas de comunicación política
Reshaping the Battlefield
Militarized aesthetics of hegemonic masculinity in America’s Army
Pharmacotic wargames
Heroes of the Open (Third) World
Recruitment, counter-recruitment and critical military studies
The Development of Video Game Representations of the Middle East
War by other means
Interpreting and Reinterpreting the Political Significance of Popular Media
Visualizing War? Towards a Visual Analysis of Videogames and Social Media
Wargames Resurgent
Dominant, damaged, disappeared
Answering the Call of Duty
Selective Realism
Role-Playing the Multiculturalist Umpire
Virtual Technology Keeps Soldiers Closer to Home
Choosing your battles
The Ethics of Computer Games
Persuasive Games
Digital Play
The Language of New Media
The Military-Industrial Complex Revisited
Shock And Awe
Digital Arabs
Digitized Virtuosity
Dereliction of Duty Redux
The Soldier and the State
Peace journalism in times of war
Media Culture
Choosing Your Battles
Fighting for Survival
Civil-Military Relations
Students in Uniform
The Geographical Imaginations of Video Games
Cyborg Worlds
Playing war
All but War Is Simulation
The Unreal Enemy of America's Army
Not a Hater, Just Keepin' It Real
The Garrison State
| Unique citing works | 21 |
|---|---|
| Citations per year | 1,75 |
| Citation span | 2014 - 2025 (12) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 21 |