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Playing the Panopticon

Procedural Surveillance in Dark Souls

Bibliographic Data

ID2409571
AuthorsTom Van Nuenen (0000-0002-8357-2316, Tilburg University, corresponding author)
Year2016
Volume11
Issue5
Pages510-527
Publication date2016-07-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412015570967
OpenAlexW2329349793
LanguageEN
Citations received10
References cited25

This article investigates discursive procedures in From Software's 2011 videogame Dark Souls. By combining procedural rhetorics, discourse analysis, and autoethnographical research play, it is argued that Dark Souls features post-Panoptical gameplay mechanics of both continuous surveillance and playful exhibitionism and a hybrid gameplay experience of both subjectivation and empowerment. Players randomly confront one another in a notoriously difficult and unforgiving game space that requires commitment and perseverance. The game, it is shown, provides a metaphor for online surveillance mechanics in which players/netizens are not just democratically gazing at each other but subjected to a procedural system determining who can see whom. Simultaneously, players are offered a number of procedural methods and moral archetypes to normalize and empower them

Aesthetics · Archetype · Art · Citizen journalism · Empowerment · Epistemology · Exhibitionism · Game studies · Liminality · Media studies · Metaphor · Panopticon · Perspective (graphical · Political science · Sociology · Computer Science · Digital Games and Media · Gender, Feminism, and Media · Law · Philosophy · Psychology · Social Media and Politics · Social Psychology · Artificial Intelligence

  • Disruption of Natural Order in Video Game Dark Souls

    Open Access•Mohammad Fahmi Yahya, Pratiwi Retnaningdyah•JENTERA Jurnal Kajian Sastra•2023

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  • Actions and digital empathy in the interactive storytelling of serious games

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  • Procedural (E)motion

    Open Access•Tom Van Nuenen•The Journal of Popular Culture•2016

  • Myth, ideology and utopia in Dark Souls

    Mauricio Quilpatay•Catalan Journal of Communication…•2025

  • Virtual Total Control

    Open Access•Kristine Levan, Steven Downing et al.•Games and Culture•2019

  • Using panopticism to theorize the social role of the body in competitive gaming and electronic sport

    Open Access•Paolo Riatti, Ansgar Thiel•International Review for the…•2024

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  • The Googlization of Everything

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    Open Access•Hille Koskela•Surveillance & Society•2002

  • What's New About the "New Surveillance"? Classifying for Change and Continuity

    Open Access•Gary T Marx•Surveillance & Society•2002

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    Zygmunt Bauman, David Lyon et al.•Liquid Surveillance•2012

  • Cam Era' - the contemporary urban Panopticon

    Open Access•Hille Koskela•Surveillance & Society•2002

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Unique citing works10
Citations per year1
Citation span2016 - 2026 (11)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 10

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