I Can Defend Myself
Women’s Strategies for Coping With Harassment While Gaming Online
Bibliographic Data
| ID | 2409591 |
|---|---|
| Authors | Amanda C Cote (0000-0001-7553-6641, University of Michigan, corresponding author) |
| Year | 2017 |
| Volume | 12 |
| Issue | 2 |
| Pages | 136-155 |
| Publication date | 2017-03-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412015587603 |
| OpenAlex | W2340258158 |
| Language | EN |
| Citations received | 99 |
| References cited | 24 |
Although video game audiences have greatly diversified over recent years, players who are not the stereotypical straight, White, male "gamer" are still frequently viewed as outsiders to online gaming and face harassment because of this status. However, many choose to play games despite this and have developed specific coping strategies they employ to avoid or respond to harassment. Using grounded theory and in-depth interviews with female gamers, this gender-based case study explores women's strategies for coping with online game-related harassment. It shows that women are first and foremost an active audience, carefully managing their media environment to help ensure positive experiences. At the same time, their strategies come with limitations, such as hiding their contributions to gaming or provoking further harassment. Although women are capable media managers, their continued status as "outsiders" deeply affects their gaming experiences and demonstrates a need for cultural change in online environments
Coping (psychology · Face (sociological concept · Harassment · Political science · Public relations · Social media · Sociology · Digital Games and Media · Gender, Feminism, and Media · Psychology · Sexuality, Behavior, and Technology · Social Psychology
Nothing but a “titty streamer”
Openness to the Metaverse Workplace
Casual Resistance
Community codes of conduct as proactive intervention for toxicity in games
The silence from the periphery
Sexual Crimes in Metaverse
Pleasure+gender+play
Videogames in Relationship Conflicts
Hiding in the shadows
Exploring the experiences and wellbeing of competitive women, transgender, and gender diverse gamers
Aggression in online gaming
Virtual nexus
Sharing dark sides on game service platforms
Community Grievances, personal responsibility, and DIY protection
Exploring how gender-anonymous voice avatars influence women’s performance in online computing group work
Toxicity or Prosociality
Interaction effects of cumulative genetic score and psychological distress on excessive gaming
I'm just trolling
Why do women watch esports? A social role perspective on spectating motives and points of attachment
Gender disparities in esports – An explanatory mixed-methods approach
Reducing toxic behaviors in the gaming community
Avatars, embodiment, and virtual engagement
Dialogue Through Play
Playing is just the beginning
‘Into the wolves’ den
Who’s Afraid of Facebook? A Survey of Students’ Online Writing Practices
“I bet she’s ‘not like other girls’”
The new practices and infrastructures of participation
Mapping Nepali feminist activists’ experiences of misogyny on social media
Examining Cybersexism in Online Gaming Communities
Becoming a Gamer
“I Can be Who I Am When I Play Tekken 7”
‘Thank you for your compliance’
How Does Exposure to General and Sexual Harassment Relate to Female Gamers’ Coping Strategies and Mental Health
Men and Masculinities in Gaming
Video Games as Social Institutions
Horny for Ghost
Beyond Game Blocks
Exploring the Feminization of Backseat Gaming Through Girlfriend Reviews YouTube Channel
Patriarchy in play
Never Battle Alone”
Situating and sustaining feminist action
Gamers, gender, and cruel optimism
Growing pains
Gender imbalance in MMORPG
Exploring the learning potential of online gaming communities
Game studies’ elephant in the room
Verified play, precarious work
I suppose I’ll be patching you up, as usual”
The meanings of racist and sexist trash talk for men of color
Ready worker two
An exploration of why gaming communities may make younger and non-normative gamers vulnerable to Internet Gaming Disorder
Just watching”
Self-identification as a “gamer” among college students
Making the grade
Player experiences in a massively multiplayer online game
Nationalized anti-feminism
Younger Employees’ Sexual Harassment Experiences on Facebook’s Public Feed Versus Direct Messages
Women in Video Games
Gaming out online
Women's Experiences of Sexual Harassment in Online Gaming
Friend-connecting affordances
Contributions to reducing online gender harassment
Using Feminist Family Therapy and a Multidisciplinary Collaboration to Address Issues Regarding Sexism in Gamers
Virtually Masculine
Billy goats crossing the cyber-bridge
Sexist Attitudes in Online Video Gaming
Adolescents’ Experiences and Coping with Sexism Affect both Female and Male Online Gamers in South Korea
What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture
Gendering Identity Talk
Streaming out of the spiral of silence. Women’s visibility in gaming community and on twitch
I Would Pretend to be a Dude’
The Impact of Social Media on Non-Monosexuals’ Responses to Discrimination
Toxic behavior in multiplayer online games
Moderating masculinity in women‐dominated digital spaces
Blurring the boundaries
The relationship between self-control and internet gaming disorder and problematic social networking site use
Are There Differences in Video Gaming and Use of Social Media among Boys and Girls?—A Mixed Methods Approach
Prevalence and Characteristics of Female and Male Esports Players among Norwegian Youth
Female Gamers’ Experience of Online Harassment and Social Support in Online Gaming
Problematic Gaming Beyond Video Games—Exploring the Internet Gaming Disorder Scale-Short Form With “Analog” Players and the Mediating Role of Gamer Identification
Failing to See a Difference
Virtual Allies
Women’s Struggle for a Voice in Gaming Culture Among Youth in Türkiye
Professional Gaming and Pro-Gamers
Examining leisure constraints and motivations within the psychological continuum model
Investigating sexual harassment in online video games
Men's harassment behavior in online video games
They don’t mean to hurt
Setting the Game Agenda
Uncovering the Meaning
Predicting hostility towards women
Stereotype Threat in a Video Game Context and Its Influence on Perceptions of Science, Technology, Engineering, and Mathematics (STEM)
Could this really be a place for me?' Women's experiences in game jams and video game communities
Act Like a Woman, Play Like a Man
You Can Say I Got Desensitized to It
Call-In, Call-Out, Care, and Cool Rationality
More Gamer, Less Girl
Reproducing the Gaming Gender Hierarchy
“It's a Nigger in Here! Kill the Nigger!”
From Barbie® to Mortal Kombat
Workplace Sexual Harassment 30 Years on
Hypermasculinity & Dickwolves
The Discovery of Grounded Theory
Beyond Barbie and Mortal Kombat
Race, Gender, and Deviance in Xbox Live
My Life as a Night Elf Priest
Sexism in online video games
I Will Own You”
Girls@Play
Gaming at a LAN event
Do you identify as a gamer? Gender, race, sexuality, and gamer identity
Sexual Harassment on the Internet
The Rhetorical Dynamics of Gender Harassment On-Line
Constructing Rape
| Unique citing works | 99 |
|---|---|
| Citations per year | 9,9 |
| Citation span | 2016 - 2026 (11) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 99 |