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Stereotype Threat in a Video Game Context and Its Influence on Perceptions of Science, Technology, Engineering, and Mathematics (STEM)

Avatar-Induced Active Self-Concept as a Possible Mitigator

Bibliographic Data

ID3758941
AuthorsJoseph Fordham (0000-0003-2687-6089, Michigan State University, East Lansing, MI, USA, corresponding author), Rabindra Ratan (0000-0001-7611-8046, Michigan State University, East Lansing, MI, USA), Kuo-Ting Huang (0000-0001-5426-558X, Ball State University, Muncie, IN, USA), Kyle Silva (Michigan State University, East Lansing, MI, USA)
Year2020
Volume64
Issue7
Pages900-926
Publication date2020-06-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueAmerican Behavioral Scientist (JOURNAL)
Journal identifiersISSN: 0002-7642 • E-ISSN: 1552-3381
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/0002764220919148
OpenAlexW3033935605
LanguageEN
Citations received3
References cited49

The connection between video games and science, technology, engineering, and mathematics (STEM) fields has become a key focus for education and game scholars alike. While games may have the power to bring more students toward STEM fields, gender stereotypes about gaming ability may hinder this potential. To examine this issue, two studies were conducted to investigate whether stereotype threat induced in a gaming context would affect players' game performance and their perceptions of STEM fields. The first study found that priming gender stereotypes influenced female participants' video game performance as well as interest in and perceptions of STEM fields. A second study investigated this relationship through the use of both overtly gendered and nongendered forms of stereotype threat as well as avatar-induced identity salience. Interaction effects found between implicit/explicit stereotype threat and identity salience suggest a relationship between forms of stereotype threat and active self-concept

Avatar · Cognitive psychology · Context (archaeology) · Identity (music) · Multimedia · Perception · Priming (agriculture) · Salience (neuroscience) · Self-concept · Stereotype (UML) · Stereotype threat · Video game · Computer Science · Digital Games and Media · Media Influence and Health · Psychology · Social and Intergroup Psychology · Social Psychology

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Unique citing works3
Citations per year0,75
Citation span2022 - 2023 (2)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 3

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