Mechanics and Metagame
Exploring Binary Expertise inLeague of Legends
Bibliographic Data
| ID | 2409596 |
|---|---|
| Authors | Scott Donaldson (0000-0001-8145-0860, Curtin University, corresponding author) |
| Year | 2017 |
| Volume | 12 |
| Issue | 5 |
| Pages | 426-444 |
| Publication date | 2017-07-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412015590063 |
| OpenAlex | W2336555730 |
| Language | EN |
| Citations received | 18 |
| References cited | 16 |
This article examines the significance of two types of expertise in the popular multiplayer video game League of Legends. Previous research into multiplayer games has explored a variety of expertise models, some which concern only a player's mastery of the controls and some which take negotiation of a game's sociocultural context into account. This article analyzes play in League of Legends through the lens of a binary model of expertise, outlining examples of the in-game and out-of-game practices used by players in their pursuit of competitive success. I argue that forms of out-of-game or "metagame" expertise are of particular importance in League of Legends and are of such depth that further research would be highly valuable
Context (archaeology · Epistemology · Game mechanics · League · Multimedia · Negotiation · Social science · Sociocultural evolution · Sociology · Variety (cybernetics · Video game · Computer Science · Digital Games and Media · Educational Games and Gamification · History · Impact of Technology on Adolescents · Artificial Intelligence
Da Produção Especializada à Inventividade Amadora no League of Legends
Above the Action
Video games and metacognition in the classroom for the development of 21st century skills
“Tedious by Design.” Institutionalized Labor of Content Creators in the Game as a Service Model
Children’s gaming involves much more than the gaming itself
The Cognitive Skills in Interpretation of Spatial Situations in the League of Legends game
The psychology of esports players’ ELO Hell
Determinants of success in esports
Do players communicate differently depending on the champion played? Exploring the Proteus effect in League of Legends
A Typology of Metagamers
Team efficiency and network structure
Player-centric networks in League of Legends
Structures that tilt
Seeing isn’t doing’
Exploratory study of qualitative psychological factors influencing performance in esports
ESports Evolution in Football Game Series
A Little Bit Like Psychological Torture”
What Contributes to Success in Moba Games? An Empirical Study of Defense of the Ancients 2
| Unique citing works | 18 |
|---|---|
| Citations per year | 2,25 |
| Citation span | 2018 - 2026 (9) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 17 |