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Above the Action

The Cultural Politics of Watching Dota 2

Bibliographic Data

ID12918342
AuthorsJessica Elam (Baker University), Nick Taylor (0000-0003-3195-1020, North Carolina State University, corresponding author)
Year2019
Volume13
Issue4
Pages501-518
Publication date2019-08-24
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueCommunication Culture and Critique (JOURNAL)
Journal identifiersISSN: 1753-9137 • E-ISSN: 1753-9129
PublisherOxford University Press (OUP) (PUBLISHER)
DOI10.1093/ccc/tcz033
OpenAlexW3006432591
LanguageEN
References cited21

The rise of live-streaming platforms, and the related surge in popularity of esports, remind us that there is a politics of watching play. This article extends intensified scholarly interest in game spectatorship, offering a materialist consideration of the embodied work involved in spectating competitive game play. Most readily associated with the discursive alignments between competitive gaming and/as sport, the active camera mode used by esports competitors and “shoutcasters” facilitates analyzing the highly kinetic action of team-based combat in first-person shooters and multiplayer online battle arenas. Here, we draw from microanalyses of audio-visual recordings taken as individual participants spectated a Dota 2 match. Examining the cognitive and perceptual competencies they draw from, we argue that participants are incorporated into apparatuses of perception associated with militarized optical media. While at a discursive level esports spectators may be watching sports, at a material level they are playing with the logics of drones

Action (physics · Battle · CONTEST · Embodied cognition · Fandom · Media studies · Perception · Political science · Politics · Popularity · Sociology · Cinema and Media Studies · Computer Science · Digital Games and Media · Psychology · Sports, Gender, and Society · History · Law · Social Psychology

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Citation velocityhistorical
Highly citedNo

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