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Dwarf Fortress

Laboratory and Homestead

Bibliographic Data

ID2409613
AuthorsRobbie Fordyce (0000-0003-0244-8151, The University of Melbourne, corresponding author)
Year2018
Volume13
Issue1
Pages3-19
Publication date2018-01-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412015603192
OpenAlexW1882631023
LanguageEN
Citations received4
References cited11

The "fortress simulator" game Dwarf Fortress (Bay 12 Games, 2006-present) allows players the space to conduct experiments in economics. The player is not granted an avatar in the world, but this does not mean the player is granted the role of a transcendent deity either. Instead, the player operates on the relational level-completely managing all economic interactions and assigning social codes to different spaces. Lacking a "win" condition, players are free to engage with the game however they wish, including allowing for the immediate and unsympathetic demise of the community. As play continues, Dwarf Fortress ceases to be a fortress and becomes what the autonomists describe as a "laboratory." The social relations of the fortress are upturned and become the site for experiments in production. The fortress too becomes the site for thought experiments on alternative economies, containing not one but many social laboratories

Avatar · Demise · Fortress (chess · Human–computer interaction · Political science · Politics · Sociology · Victory · Computer Science · Doping in Sports · Economic Theory and Institutions · Law · Management and Organizational Studies · Artificial Intelligence

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    Bernard Perron, Tim Skelly et al.•The video game theory reader 2•2008

  • Gamer Theory

    M Wark•Gamer Theory•2007

  • The Grasshopper

    Bernard Suits•The Grasshopper•1978

  • The Human Condition

    Hannah Arendt, Margaret Canovan et al.•Human Condition•2018

  • Digital Gambling

    Open Access•Natasha Dow Schüll•The Annals of the American…•2005

  • The Second Life of Institutions

    T M Malaby•Anthropological Quarterly•2010

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  • Beyond Play

    Open Access•T M Malaby•Games and Culture•2007

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Unique citing works4
Citations per year0,67
Citation span2020 - 2024 (5)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 4

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