Play, History and Politics
Conceiving Futures Beyond Empire
Bibliographic Data
| ID | 19001007 |
|---|---|
| Authors | Robbie Fordyce (0000-0003-0244-8151, Monash University, corresponding author) |
| Year | 2020 |
| Volume | 16 |
| Issue | 3 |
| Pages | 294-304 |
| Publication date | 2020-09-24 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publishing (PUBLISHER • US) |
| DOI | 10.1177/1555412020962430 |
| OpenAlex | W3088148372 |
| Language | EN |
| Citations received | 4 |
| References cited | 23 |
The worlds of games are important places for us to think about time, as demonstrated by historical game studies in evaluating the past, but there is a role for games to help us consider the future as well. Because games are, to some extent, systems, they facilitate a systems thinking approach that connects the material to the immaterial. Because games also tend to be action-based, they allow thinking through of acts as well as representations. Games allow us to think about a time and place that is different from the present and how it might operate as a system that we could live in. I argue that a post-autonomist method of game analysis requires an explicitly political interpretation that is focused on trying to imagine a political future through experiments in gaming
Aesthetics · Economics · Empire · Epistemology · Futures contract · Game mechanics · Game studies · Game theory · Human–computer interaction · Mathematical economics · Media studies · Metagaming · Political science · Politics · Sequential game · Simultaneous game · Sociology · Cinema and Media Studies · Computer Science · Digital Games and Media · Gender, Feminism, and Media · Law · Philosophy
Commonwealth
The Power of Women and the Subversion of the Community
Storming Heaven
Videogames and Postcolonialism
Digital Games as History
The End of Capitalism
Cyber-Marx
Signs of meta-change in second modernity
Gaming history
Introduction
Counter-hegemonic commemorative play
Gaming History
Introductory Notes on an Ecology of Practices
Caliban and the Witch
Art and Culture in the Age of Empire and the Time of the Multitudes
Video Games, Dystopia, and Neoliberalism
Free Labor
Playing Subaltern
Lost and Found and Lost Again
Video Game Visions of Climate Futures
Dwarf Fortress
The Critical Power of Virtual Dystopias
Critical anthropological thought and the radical political imaginary today
| Unique citing works | 4 |
|---|---|
| Citations per year | 0,67 |
| Citation span | 2020 - 2023 (4) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 4 |