Video Game Visions of Climate Futures
Arma 3 and Implications for Games and Persuasion
Bibliographic Data
| ID | 2409615 |
|---|---|
| Authors | Benjamin J Abraham (0000-0002-7398-9038, corresponding author), Benjamin Abraham (Penrith, New South Wales, Australia) |
| Year | 2018 |
| Volume | 13 |
| Issue | 1 |
| Pages | 71-91 |
| Publication date | 2018-01-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412015603844 |
| OpenAlex | W2391938325 |
| Language | EN |
| Citations received | 9 |
| References cited | 18 |
This article discusses ARMA 3 (2013), a military simulation game from Bohemia Interactive. Through the prominent placement of visual representations of renewable power generation the game offers a compelling vision of the future in which current resistance to low-carbon and renewable economies have been overcome. I argue that the potential of this vision to challenge cultural futures and imaginaries is dependent on its presentation aesthetically and not, as is often suggested, on game mechanics operating in a "persuasive" mode. Instead, I argue that ARMA 3's aesthetic vision can skirt around the ideological resistances players may have against accepting more didactic modes of engagement with the highly charged and ideologically contested reality of anthropogenic climate change. In this way, I suggest ARMA 3 offers a compelling challenge to current theories about games ability to persuade or influence players
Aesthetics · Art · Economics · Epistemology · Futures contract · Futures studies · Ideology · Multimedia · Political science · Politics · Power (physics · Presentation (obstetrics · Sociology · Video game · Vision · Climate Change Communication and Perception · Computer Science · Digital Games and Media · Law · Media Influence and Health · Artificial Intelligence
The Whale and the Reactor
What video games have to teach us about learning and literacy
Persuasive Games
The Neo-Liberal Revolution
Playing with sustainability
Neoliberalism
The ‘new social contract’ and the individualisation of risk in policy
Climate Change, Environmental Aesthetics, and Global Environmental Justice Cultural Studies
Games as Environmental Texts
Brief History of Neoliberalism
Late Capitalism and the Ends of Sleep
The Ideology of the Aesthetic
Simians, Cyborgs, and Women
Mixing Humans and Nonhumans Together
| Unique citing works | 9 |
|---|---|
| Citations per year | 1 |
| Citation span | 2017 - 2026 (10) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 9 |