Three Waves of Awkwardness
A Meta-Analysis of Sex in Game Studies
Datos Bibliográficos
| ID | 2409641 |
|---|---|
| Autores | J Tuomas Harviainen (0000-0002-6085-5663, Hanken School of Economics, autor de correspondencia), Ashley M L Brown, Ahmmad Brown (0000-0001-5859-2094, Brunel University of London), Jaakko Suominen (0000-0003-1352-7699, University of Turku) |
| Año | 2018 |
| Volumen | 13 |
| Número | 6 |
| Páginas | 605-623 |
| Fecha de publicación | 2018-09-01 |
| Peer Reviewed | Sí |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | Games and Culture (JOURNAL) |
| Identificadores de la revista | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Editorial | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412016636219 |
| OpenAlex | W2296750746 |
| Idioma | EN |
| Citas recibidas | 6 |
| Referencias citadas | 47 |
This article critically evaluates and questions the growth and maturity of game studies as a scholarly set of related approaches to the study of games, by providing an account of studies of sexuality in (mostly digital) games from 1978 to present. The main goal of this article is to highlight overarching themes and patterns in the literature, with a focus on theories and methodologies commonly used and the way game studies is still risk aware, even awkward in its discussions of sexuality. In addition to a review of 37 years of literature, the article employs a chronological and thematic metaphor analysis of past research texts to analyze whether game studies is growing up or in perpetual puberty and whether it really is exploring sexual maturity alongside the games we study. It finds that while different periods of time can be identified in research as far as approaches to sexuality in games go, game studies is still to a large extent engaged in the management of the stigma that discussing sexuality may cause. Rather than a maturation process, the waves are shown to be manifestations of different types of environmentally influenced risk awareness, consecutive risk avoidance, and a resulting awkwardness
Developmental psychology · Epistemology · Game studies · Human sexuality · Maturity (psychological · Media studies · Metaphor · Multimedia · Qualitative research · Set (abstract data type · Social science · Sociology · Thematic analysis · Video game · Computer Science · Digital Games and Media · Educational Games and Gamification · Gender Studies · Psychology · Social Psychology · Sports, Gender, and Society
Virtual Ethnography
The Influence of Media Violence on Youth
Stigma
Shared Fantasy
Fantasy
What Is Media Archaeology
The Ethics of Computer Games
Developer's Dilemma
Wordplay and the Discourse of Video Games
Sexuality in Role-Playing Games
Gender and Sexuality in Online Game Cultures
The Grasshopper
The Transformation of Intimacy
Folk Devils and Moral Panics
Play Between Worlds
Gaming
The Gorean Community in Second Life
Constructions and reconstructions of self in virtual reality
Nailing the coffin shut on doubts that violent video games stimulate aggression
Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries
Coming of Age in Second Life
Selves, Symbols, and Sexualities
Homo ludens
Much ado about nothing
Simians, Cyborgs, and Women
No Sex Please, We Are Finite State Machines
Desires at Play
What Is Video Game Culture? Cultural Studies and Game Studies
Cybersexuality in MMORPGs
| Obras citantes distintas | 6 |
|---|---|
| Citas por año | 0,75 |
| Intervalo de citas | 2018 - 2023 (6) |
| Velocidad de citación | historical |
| Altamente citado | No |
| Tipos de cita | Neutras: 6 |