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What an Eccentric Performance

Storytelling in Online Let's Plays

Bibliographic Data

ID2409665
AuthorsTero Kerttula (0000-0002-7198-9034, University of Jyväskylä, corresponding author)
Year2019
Volume14
Issue3
Pages236-255
Publication date2019-05-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412016678724
OpenAlexW2552252139
LanguageEN
Citations received6
References cited7

In this article, I examine the phenomenon called Let's Play (LP) and conduct a narrative analysis on two LPs made of Sierra Entertainment's Phantasmagoria games. The LPs tell viewers a story different from the one told in the games, that is, they tell the story of the player rather than that of the game. In that story, the experience of playing a video game is revealed to the audience. This story would be hidden without the player-narrators know as LPs around the world. I conduct my analysis by describing seven different narrative elements that form the narration of a LP and explain how these elements together form this story of the player

Aesthetics · Art · Entertainment · Epistemology · Literature · Media studies · Multimedia · Narrative · Narrative inquiry · Phenomenon · Sociology · Storytelling · Video game · Visual arts · Artificial Intelligence in Games · Computer Science · Digital Games and Media · Narrative Theory and Analysis · Philosophy · Psychology

  • Muistitieto pelihistorian lähteenä

    Open Access•Jaakko Suominen, Maria B Garda et al.•Elore•2025

  • Peer Pedagogies on Digital Platforms

    Michael Dezuanni•Peer Pedagogies on Digital…•2020

  • Engagement With the Gurus of Gaming Culture

    Open Access•Julian Kreissl, Daniel Possler et al.•Games and Culture•2021

  • Morality in Let’s Play narrations

    Open Access•Sari Piittinen•New Media & Society•2018

  • I tag, you tag

    Open Access•Ana Ruiz Segarra, Juan Luis Suárez•Social Network Analysis and Mining•2022

  • Reclaiming Everydayness and Japanese Cultural Routines inAnimal Crossing

    Martin Roth•Journal of Intercultural Studies•2022

  • Watching YouTube

    Michael Strangelove•Watching YouTube•2010

  • The Content of the Form

    Hayden White•Content of the Form•1990

  • Towards a ‘Natural’ Narratology

    Monika Fludernik•Journal of Literary Semantics•1996

  • Tropics of Discourse

    Hayden V White, Hayden White•Tropics of discourse•1985

  • It’s not TV, it’s online drama

    Open Access•Glen Creeber•International Journal of Cultural…•2011

Unique citing works6
Citations per year0,75
Citation span2018 - 2025 (8)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 6

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