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The End of Casual

Long Live Casual

Bibliographic Data

ID2409698
AuthorsShira Che, Shira Chess (University of Georgia, corresponding author), Christopher A Paul, Christopher Paul (0000-0001-7913-2257, Seattle University)
Year2019
Volume14
Issue2
Pages107-118
Publication date2019-03-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412018786652
OpenAlexW2854040235
LanguageEN
Citations received24
References cited11

This special issue is meant to provide an intervention. We are undertaking this project to broaden the corpus of Games Studies by both critiquing casual as a label, yet simultaneously legitimizing it as an important category of both study and play. Additionally, historicizing the terms casual and hardcore as categories uncovers the ways that the video game industry talks about its products and how academic work often replicates biases against casual games. To this end, we argue that the centrality of core games pushes many important texts to the margins. It is our goal, within this special issue, to revalue and reconsider the role of casual games within the larger ecology of game studies

Casual · Centrality · Intervention (counseling · Multimedia · Political science · Sociology · Video game · Artificial Intelligence in Games · Cinema and Media Studies · Computer Science · Digital Games and Media · Psychology · Social Psychology

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  • The multiplex of value creation and capture logics in the video game industry

    Open Access•M J Lehtonen, Robin Gustafsson et al.•Technological Forecasting and…•2023

  • Mainstreaming and Game Journalism

    Open Access•D B Nieborg, Maxwell Foxman•Mainstreaming and Game Journalism•2023

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  • Ready Player Two

    Shira Chess•Ready Player Two•2017

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  • Reading the Romance

    Janice A Radway•Reading the Romance•2009

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    Adrienne Shaw•Gaming at the Edge•2015

  • Coin-Operated Americans

    Carly A Kocurek•Coin-Operated Americans•2010

  • The Toxic Meritocracy of Video Games

    Christopher A Paul, Christopher Paul•Toxic Meritocracy of Video Games•2018

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    Open Access•Donghee Yvette Wohn•Sex Roles•2011

  • What We Know About Games

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Unique citing works24
Citations per year3,43
Citation span2019 - 2025 (7)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 24
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