The End of Casual
Long Live Casual
Bibliographic Data
| ID | 2409698 |
|---|---|
| Authors | Shira Che, Shira Chess (University of Georgia, corresponding author), Christopher A Paul, Christopher Paul (0000-0001-7913-2257, Seattle University) |
| Year | 2019 |
| Volume | 14 |
| Issue | 2 |
| Pages | 107-118 |
| Publication date | 2019-03-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412018786652 |
| OpenAlex | W2854040235 |
| Language | EN |
| Citations received | 24 |
| References cited | 11 |
This special issue is meant to provide an intervention. We are undertaking this project to broaden the corpus of Games Studies by both critiquing casual as a label, yet simultaneously legitimizing it as an important category of both study and play. Additionally, historicizing the terms casual and hardcore as categories uncovers the ways that the video game industry talks about its products and how academic work often replicates biases against casual games. To this end, we argue that the centrality of core games pushes many important texts to the margins. It is our goal, within this special issue, to revalue and reconsider the role of casual games within the larger ecology of game studies
Casual · Centrality · Intervention (counseling · Multimedia · Political science · Sociology · Video game · Artificial Intelligence in Games · Cinema and Media Studies · Computer Science · Digital Games and Media · Psychology · Social Psychology
Casual Resistance
Developing a Mobile Games Database
Discourse of Gaming
Character Portrayals in Digital Games
Understanding highly engaged adolescent gamers
The multiplex of value creation and capture logics in the video game industry
Mainstreaming and Game Journalism
Alternative Historiographies of the Digital Humanities
Prevalence and impact of Internet Gaming Disorder
Becoming a Gamer
Play and Spiel are not the Same
The End of Capitalism
Sentimental Avatars
Trouble in virtual heaven
Spinning is winning
Pay for your choices”
Video games as cultural studies other
Not Gamers, Just Women Who Play Video Games
Finding Belonging in Competitive Play
Software presentation
Beyond subcultures
Uncovering the Meaning
I tag, you tag
Reproducing the Gaming Gender Hierarchy
| Unique citing works | 24 |
|---|---|
| Citations per year | 3,43 |
| Citation span | 2019 - 2025 (7) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 24 |