The Performative Pull of Research with New Media
Bibliographic Data
| ID | 2410245 |
|---|---|
| Authors | Janette Hughes (0000-0002-3463-8382, corresponding author), Janette M Hughes |
| Year | 2008 |
| Volume | 7 |
| Issue | 2 |
| Pages | 16-34 |
| Publication date | 2008-06-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | International Journal of Qualitative Methods (JOURNAL) |
| Journal identifiers | ISSN: 1609-4069 • E-ISSN: 1609-4069 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/160940690800700202 |
| OpenAlex | W1511579350 |
| Language | EN |
| References cited | 18 |
In this paper the author tells the story of how the technology she used in her research reshaped her thinking about her research as she reshaped the technology for purposes beyond its initial intent. Her research story provides a real-life example of the dialectical relationship between humans and technology. When she immersed herself in a multimedia authoring environment called Flash in the process of her research, the experience led to the reorganization or restructuring of her thinking, and her research looks very different than it would have if she had used technology only as initially planned. She discusses the performative potential of new media and, in particular, a digital environment she created to store, organize, and represent her data, and she discusses the role of the digital environment in providing a meeting place for the participants and the researcher in the study. Thinking with new media on an ongoing basis in her study meant thinking about research data, analysis, and presentation through the lens of new media's affordances: multimodality, multilinearity, and performance
Aesthetics · Affordance · Art · Dialectic · Digital media · Epistemology · Human–computer interaction · Interactive whiteboard · Multimedia · New media · Performative utterance · Presentation (obstetrics · Process (computing · Sociology · World Wide Web · Computer Science · Digital Games and Media · Digital Storytelling and Education · Literacy, Media, and Education
Handbook of qualitative research
Literacy in the New Media Age
What video games have to teach us about learning and literacy
Humans-with-Media and the Reorganization of Mathematical Thinking
Handbook of Literacy and Technology
Validation in Inquiry-Guided Research
Visual Methods in Social Research
Discovery of Substantive Theory
Understanding media
Orality and the Poetics of Curriculum
Research as Praxis
| Citation velocity | historical |
|---|---|
| Highly cited | No |