Who is More Involved in Videogames and Suffers from Gaming Addiction?
Bibliographic Data
| ID | 24217004 |
|---|---|
| Authors | Вадим Радаев (0000-0003-0152-1396, HSE University, Moscow, Russia) |
| Year | 2026 |
| Volume | 32 |
| Issue | 3 |
| Pages | 78-107 |
| Publication date | 2026-09-29 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Sociological Journal (JOURNAL) |
| Journal identifiers | ISSN: 1562-2495 • E-ISSN: 1684-1581 |
| Publisher | Federal Center of Theoretical and Applied Sociology of the Russian Academy of Sciences (FCTAS RAS) (PUBLISHER) |
| DOI | 10.19181/socjour.2026.32.3.4 |
| OpenAlex | W7214758199 |
| Language | RU |
| References cited | 34 |
This paper explores the history of the emergence and proliferation of videogames in Russia. Through the lens of intergenerational analysis, based on representative quantitative data, it examines the growth of Russian peoples' engagement with video gaming, as well as the increasing addiction of Russian people to gaming. The primary data source is the Russian Longitudinal Monitoring Survey (RLMS–HSE) conducted by the Higher School of Economics (HSE) National Research University for the year 2023. The dataset includes 13,345 respondents aged 18 and older, comprised of 41% men and 59% women. In addition to comparing prevalence of use among generations, logistic regression analysis is applied with indicators of engagement and addiction to video gaming as dependent variables. The results show that intergenerational differences (often confounded by age effects) significantly influence key indicators of gaming engagement, including excessive engagement. Addiction to gaming also occurs significantly more frequently among younger generations. A markedly higher level of engagement is observed among men. However, with the transition to the youngest cohort of “Zoomers”, gender-based differences often diminish.
age effects · gaming addiction · gender differences · Generation Z · intergenerational differences · Russian Longitudinal Monitoring Survey · Russian population · video gaming · Digital Games and Media · Gambling Behavior and Treatments · Impact of Technology on Adolescents
Global prevalence of digital addiction in general population
Addiction substitution and concurrent recovery in gambling disorder
Engagement in the use of gadgets and new forms of addiction
Games That Kill Us
Generations Instead of Classes? Age and the Consumer Revolution in Russia
Measurement and Conceptualization of Gaming Disorder According to the World Health Organization Framework
Towards the Digital Risk Society
Analyzing Age-Period-Cohort Data
The Divide among the Millennial Generation
Divide among the Millennial Generation
The interplay between time spent gaming and disordered gaming
Algorithmic Management in the Platform Economy
The Society of Algorithms
| Highly cited | No |
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