Dados Bibliográficos

AUTOR(ES) A. Mannov , J.F. Jessen , Astrid Oberborbeck Andersen
ANO 2023
TIPO Artigo
PERIÓDICO Anthropology in Action
ISSN 0967-201X
E-ISSN 1752-2285
EDITORA Publisher 70
DOI 10.3167/aia.2023.300302
ADICIONADO EM 2025-08-18

Resumo

Based on our experiences from ongoing collaborations with computational engineers over the course of six years and two interdisciplinary research projects, with this article we suggest that the building of collaborations between anthropology and computational sciences that alter disciplinary boundaries and bridge epistemic differences can be accomplished through three levels of engagement: a shared research project, becoming involved in each other's theoretical universes, and crafting physical spaces for shared intellectual practice. Taking an empirical point of departure in our colleagues' attempt to cross the methodological and epistemic divide between engineering and anthropology through game theory, we introduce how the distinction between the ideal, the real and the actual serves not only as a model of our collaborations but also as a generalisable model for future collaborations across anthropology and computational sciences.

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