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The Social Ontology of Virtual Environments

Bibliographic Data

ID2768637
AuthorsPhilip Brey (0000-0002-4789-4588, University of Twente, corresponding author)
Year2003
Volume62
Issue1
Pages269-282
Publication date2003-01-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueAmerican Journal of Economics and Sociology (JOURNAL)
Journal identifiersISSN: 0002-9246 • E-ISSN: 1536-7150
PublisherWiley (PUBLISHER • GB)
DOI10.1111/1536-7150.t01-1-00011
OpenAlexW2083974902
LanguageEN
Citations received15
References cited1

This paper analyzes the ontological structure of institutional and other social entities in virtual environments. The emphasis is on institutional reality, which consists of entities (objects, events, etc.) like money, contracts, and chess pieces, which are constituted in part through collective agreements. It is studied how institutional entities are constructed in virtual environments, how they relate to institutional entities in the real world, and how they are recognized by users

Business · Epistemology · Human–computer interaction · Knowledge management · Ontology · Social ontology · Virtual reality · World Wide Web · Artificial Intelligence in Games · Computer Science · Digital Games and Media · Multimedia Communication and Technology · Philosophy

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    Open Access•Alexandra A Tanyushina•Filosofskii Zhurnal•2021

  • Burning Down the Shelf

    Andrew J Lau•InterActions UCLA Journal of…•2008

  • The Virtual and the Real

    Open Access•David J Chalmers•Disputatio•2017

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    Open Access•Thomas Montefiore•Phenomenology and the Cognitive…•2025

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    Open Access•Rebecca Davnall•Ethics and Information Technology•2021

  • The conceptual exportation question

    Open Access•Thomas Montefiore, Paul-Mikhail Catapang Podosky•Ethics and Information Technology•2024

  • How Do Base Rules Constitute a Virtual World

    Open Access•Radosław Pałosz•International Journal for the…•2022

  • An empirical investigation of the Gamer’s Dilemma

    Paul Formosa, Thomas Montefiore et al.•Behaviour and Information…•2024

  • Trigger Warning

    Rebecca Herzig, Rebecca M Herzig•Minnesota Review•2024

  • Dark Patterns Meet the Gamer's Dilemma

    Open Access•Thomas Montefiore, Paul Formosa•Games and Culture•2025

  • Postcolonial Practices for a Global Virtual Group

    Iain Hay•Journal of Geography in Higher…•2008

  • Should gamespace be a taboo-free zone? Moral and psychological implications for single-player video games

    Open Access•Garry Young, Monica T Whitty•Theory & Psychology•2011

  • The Physical and Social Reality of Virtual Worlds

    Philip Brey•The Oxford Handbook Of Virtuality•2013

  • Crossing the Fictional Line

    Open Access•Thomas Montefiore, Paul Formosa•Philosophy & Technology•2023

  • On the Construction of a Social Reality

    John R Searle•Life of a Hunter•2018

Unique citing works15
Citations per year0,83
Citation span2008 - 2025 (18)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 13

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