The Social Ontology of Virtual Environments
Bibliographic Data
| ID | 2768637 |
|---|---|
| Authors | Philip Brey (0000-0002-4789-4588, University of Twente, corresponding author) |
| Year | 2003 |
| Volume | 62 |
| Issue | 1 |
| Pages | 269-282 |
| Publication date | 2003-01-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | American Journal of Economics and Sociology (JOURNAL) |
| Journal identifiers | ISSN: 0002-9246 • E-ISSN: 1536-7150 |
| Publisher | Wiley (PUBLISHER • GB) |
| DOI | 10.1111/1536-7150.t01-1-00011 |
| OpenAlex | W2083974902 |
| Language | EN |
| Citations received | 15 |
| References cited | 1 |
This paper analyzes the ontological structure of institutional and other social entities in virtual environments. The emphasis is on institutional reality, which consists of entities (objects, events, etc.) like money, contracts, and chess pieces, which are constituted in part through collective agreements. It is studied how institutional entities are constructed in virtual environments, how they relate to institutional entities in the real world, and how they are recognized by users
Business · Epistemology · Human–computer interaction · Knowledge management · Ontology · Social ontology · Virtual reality · World Wide Web · Artificial Intelligence in Games · Computer Science · Digital Games and Media · Multimedia Communication and Technology · Philosophy
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An empirical investigation of the Gamer’s Dilemma
Trigger Warning
Dark Patterns Meet the Gamer's Dilemma
Postcolonial Practices for a Global Virtual Group
Should gamespace be a taboo-free zone? Moral and psychological implications for single-player video games
The Physical and Social Reality of Virtual Worlds
Crossing the Fictional Line
| Unique citing works | 15 |
|---|---|
| Citations per year | 0,83 |
| Citation span | 2008 - 2025 (18) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 13 |