The Physical and Social Reality of Virtual Worlds
Bibliographic Data
| ID | 20011222 |
|---|---|
| Authors | Philip Brey (0000-0002-4789-4588, Philosophy, Twente University, corresponding author) |
| Year | 2013 |
| Pages | 42-54 |
| Publication date | 2013-12-16 |
| Open Access | No |
| Type | BOOK |
| Venue | The Oxford Handbook Of Virtuality (SOURCE_BOOK) |
| Publisher | Oxford University Press (PUBLISHER • GB) |
| DOI | 10.1093/oxfordhb/9780199826162.013.029 |
| OpenAlex | W1550792624 |
| ISBN | 9780199826162 |
| Language | EN |
| Citations received | 12 |
| References cited | 3 |
This chapter investigates the relation between virtuality and reality, and in particular, the extent to which virtual objects, actions, and events can be claimed to have real-world existence. This investigation is part of philosophical ontology, which is the philosophical study of the nature of being, existence, and reality. The chapter draws a distinction between physical and social reality, and argues that while most physical entities can only be simulated in virtual environments, social entities, like money, property, and insults, can under appropriate circumstances qualify as real beyond the computer simulation. It is investigated in which precise ways virtual entities can qualify as real or fail to be real, and how virtual entities may succeed in blurring the distinction between reality and fiction. The resulting analysis is argued to have serious implications for the role of virtuality in society
Artificial reality · Computer-mediated reality · Epistemology · Human–computer interaction · Metaverse · Mixed reality · Ontology · Simulated reality · Social reality · Sociology · Virtual reality · Computer Science · Digital Games and Media · Law in Society and Culture · Philosophy · Artificial Intelligence
Present and Future Instances of Virtual Rape in Light of Three Categories of Legal Philosophical Theories on Rape
Gewalt im Computerspiel
The Virtual and the Real
Avatars at risk
“Mother and son
Unstable preservation
All too real metacapitalism
The video gamer’s dilemmas
Between consenting avatars
The conceptual exportation question
Gewalt im Computerspiel
Becoming-world
| Unique citing works | 12 |
|---|---|
| Citations per year | 1,09 |
| Citation span | 2015 - 2026 (12) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 11 |