Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Virtuality and Depiction in Video Game Representation

Bibliographic Data

ID2952261
AuthorsRune Klevjer (0000-0003-3438-6274, University of Bergen, corresponding author)
Year2019
Volume14
Issue7-8
Pages724-741
Publication date2019-11-01
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412017727688
OpenAlexW2790241804
LanguageEN
Citations received5
References cited10

This article seeks to clarify the role of the image in video game representation. I argue that virtuality is incompatible with depictive representation and that the distinction between virtual environments and interactive depiction is important in game theory and analysis. In the first part, I combine a critical modification of Kendall Walton's concept of reflexive representation with Edmund Husserl's concept of image consciousness, in order to clarify the ontological difference between physical models and depictive images. In the second part, I discuss the relationship between physical models and virtual things, and the difference between photographic depiction and screen-mediated prosthetic vision. Finally, I show how this theoretical framework can help clarify the nature of interactive depiction in games

Aesthetics · Art · Cognitive science · Consciousness · Depiction · Epistemology · Game studies · Multimedia · Reflexivity · Representation (politics · Sociology · Video game · Virtuality (gaming · Visual arts · Cinema and Media Studies · Computer Science · Digital Games and Media · Philosophy · Psychology · Visual Culture and Art Theory · Artificial Intelligence

  • Malay Traditional Games Are Never a Loss

    Open Access•Nasir Yusoff, Hue San Kuay et al.•GeoJournal of Tourism and Geosites•2020

  • Videogames and Agency

    Open Access•Bettina Bódi•Videogames and Agency•2022

  • High Fantasy RPGs and the Materiality of the Medieval Book

    Open Access•Bard Swallow•Games and Culture•2023

  • Eroticism and Design Workshops in Game Interfaces

    Open Access•Tingting Liu, Zhongping Lai•Games and Culture•2024

  • Virtuality and Depiction in Video Game Representation

    Open Access•Rune Klevjer•Games and Culture•2019

  • A Theory of Semiotics

    Open Access•Umberto Eco•A Theory of Semiotics•1976

  • Gameworld Interfaces

    Kristine Jørgensen•Gameworld Interfaces•2013

  • The Art of Videogames

    Open Access•Grant Tavinor•Art of Videogames•2009

  • Art and Its Objects

    Morris Weitz, Richard Wollheim•The Philosophical Review•1970

  • Virtuality and Depiction in Video Game Representation

    Open Access•Rune Klevjer•Games and Culture•2019

  • Transparent Pictures

    Kendall L Walton•Critical Inquiry•1984

Citations per year0.71
Citation span2019 - 2024 (6)
Highly citedNo

Tools

Open DOISci-HubOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae