Datafication of Digital Intimacy
The Dual Logic of Empowerment and Commodification
Bibliographic Data
| ID | 2993559 |
|---|---|
| Authors | T Hu (0000-0001-6479-0337, Xi’an Jiaotong-Liverpool University), Longlong Ge (0000-0003-1519-455X, University College London, corresponding author) |
| Year | 2025 |
| Publication date | 2025-07-21 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/15554120251358522 |
| OpenAlex | W4412516367 |
| Language | EN |
| Citations received | 7 |
| References cited | 46 |
This study explores the datafication of digital intimacy in female-oriented otome games, analyzing how these games construct databases of idealized masculinities and romantic narratives, balancing empowerment and commodification. Through digital ethnography, walkthrough, and interviews with Chinese women players between 2023 and 2024, we reveal how otome games mediate intimacies between women players and virtual male characters, reflecting sociocultural values and shaping affective experiences. These women-oriented games collect intimate data to optimize design and profitability, offering immersive, customizable romantic experiences while commodifying emotional investments. This dual dynamic underscores a tension in emotional capitalism, where intimacy is both enriched and exploited. By examining the interplay between digital intimacy, datafication, and emotional capitalism, our study further contributes to the critical discourse on how role-playing games monetize personal and emotional experiences, emphasizing the need to safeguard user sovereignty as digital platforms capitalize on affective labor
Aesthetics · Art · Commodification · Dual (grammatical number · Economics · Empowerment · Epistemology · Internet privacy · Political science · Sociology · Computer Science · Impact of Technology on Adolescents · Psychology · Social Media and Politics · Social Psychology · Youth Education and Societal Dynamics
Video Game Characters and Transmedia Storytelling
Deep Mediatization
Digital Intimate Publics and Social Media
Interpreting Interviews
iSpy
Beyond Neopositivists, Romantics, and Localists
Datafication
From Novels to Video Games
From non-player characters to othered participants
Big data
Love and Producer as East Asian Transmedia
Chinese Masculinities in a Globalizing World
The Transformation of Intimacy
Internet Celebrity
Anime's Media Mix
Gender, sex and romance in role playing video games
The walkthrough method
Masculinity in crisis? Reticent / han-xu politics against danmei and male effeminacy
Platform capitalisms and platform cultures
Ambivalent affective labor
See the girl, watch that scene
Sex in the digital city
Archiving, ordering, and searching
Fan Cultures
Social Media and Personal Relationships
Gamifying intimacy
Everyday Data Cultures
Quality singles
Man-as-Nation
Mediated intimacies
Datafication of Digital Intimacy
The Field Site as a Network
Liquid love? Dating apps, sex, relationships and the digital transformation of intimacy
Internet Intimacy
Women's Games in Japan
The Infrastructure of Intimacy
Intimacy
| Unique citing works | 7 |
|---|---|
| Citations per year | 7 |
| Citation span | 2025 - 2026 (2) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 6 |