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Computer Game Fan Communities, Community Management, and Structures of Membership

Bibliographic Data

ID3027891
AuthorsJoshua J Zimmerman (University of Arizona, corresponding author)
Year2019
Volume14
Issue7-8
Pages896-916
Publication date2019-11-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412017742308
OpenAlexW2778722006
LanguageEN
Citations received5
References cited8

Community management is an important but relatively understudied facet of computer game development. This article begins filling this gap by examining how community managers in the computer game industry manage communities of players through the establishment of structures of membership: positions and practices designed to encourage membership hierarchies. Beginning with the construction of an analytical framework through which to understand different subcommunity activities, this article then examines structures of membership at every stage of Kim's membership life cycle and, ultimately, how those structures help to attract, educate, and retain dedicated community members

Business · Facet (psychology · Knowledge management · Political science · Public relations · Sociology · Computer Science · Digital Games and Media · Impact of Technology on Adolescents · Nonprofit Sector and Volunteering · Psychology · Social Psychology · Marketing

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Unique citing works5
Citations per year0.71
Citation span2019 - 2023 (5)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 5

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