Computer Game Fan Communities, Community Management, and Structures of Membership
Bibliographic Data
| ID | 3027891 |
|---|---|
| Authors | Joshua J Zimmerman (University of Arizona, corresponding author) |
| Year | 2019 |
| Volume | 14 |
| Issue | 7-8 |
| Pages | 896-916 |
| Publication date | 2019-11-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412017742308 |
| OpenAlex | W2778722006 |
| Language | EN |
| Citations received | 5 |
| References cited | 8 |
Community management is an important but relatively understudied facet of computer game development. This article begins filling this gap by examining how community managers in the computer game industry manage communities of players through the establishment of structures of membership: positions and practices designed to encourage membership hierarchies. Beginning with the construction of an analytical framework through which to understand different subcommunity activities, this article then examines structures of membership at every stage of Kim's membership life cycle and, ultimately, how those structures help to attract, educate, and retain dedicated community members
Business · Facet (psychology · Knowledge management · Political science · Public relations · Sociology · Computer Science · Digital Games and Media · Impact of Technology on Adolescents · Nonprofit Sector and Volunteering · Psychology · Social Psychology · Marketing
| Unique citing works | 5 |
|---|---|
| Citations per year | 0.71 |
| Citation span | 2019 - 2023 (5) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 5 |