Along the Lines of the Occupation
Bibliographic Data
| ID | 3077451 |
|---|---|
| Authors | Fabio Cristiano (0000-0002-0951-9648, Lund University, corresponding author), Emilio Distretti (0000-0003-4924-8536, Al-Quds University) |
| Year | 2017 |
| Volume | 3 |
| Issue | 1 |
| Pages | 130-143 |
| Publication date | 2017-06-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Conflict and Society (JOURNAL) |
| Journal identifiers | ISSN: 2164-4543 • E-ISSN: 2164-4551 |
| Publisher | Berghahn Books (PUBLISHER • GB) |
| DOI | 10.3167/arcs.2017.030111 |
| OpenAlex | W2755441274 |
| Language | EN |
| Citations received | 5 |
| References cited | 22 |
Augmented reality enables video game experiences that are increasingly immersive. For its focus on walking and exploration, Niantic's location-based video game Pokémon Go (PG) has been praised for allowing players to foster their understanding and relationship to surrounding spaces. However, in contexts where space and movement are objects of conflicting narratives and restrictive policies on mobility, playing relies on the creation of partial imaginaries and limits to the exploratory experience. Departing from avant-garde conceptualizations of walking, this article explores the imaginary that PG creates in occupied East Jerusalem. Based on observations collected in various gaming sessions along the Green Line, it analyzes how PG's virtual representation of Jerusalem legitimizes a status quo of separation and segregation. In so doing, this article argues that, instead of enabling an experience of augmented reality for its users, playing PG in East Jerusalem produces a diminished one
Aesthetics · Art · Augmented reality · Human–computer interaction · Literature · Multimedia · Narrative · Political science · Psychoanalysis · Sociology · Status quo · The Imaginary · Video game · Virtual reality · Visual arts · Computer Science · Geographies of human-animal interactions · Law · Museums and Cultural Heritage · Psychology · Spatial and Cultural Studies
City of Stone
Sacred Landscape
Playing (with) Videogames
Exploring Videogames with Deleuze and Guattari
The Art of Videogames
The Railway Journey
Jerusalem’s Road 1
Politics, infrastructure and representation
Talking whilst walking
Walking as Method
The practice of everyday life
Augmented reality in urban places
Extrastatecraft
Stepping in Time
Along the Lines of the Occupation
Lines
Explaining spacio-cide in the Palestinian territory
| Citations per year | 0.56 |
|---|---|
| Citation span | 2017 - 2025 (9) |
| Highly cited | No |