Transmedial Storytelling and Transfictionality
Bibliographic Data
| ID | 3201283 |
|---|---|
| Authors | Marie-Laure Ryan (0009-0002-2680-9118), Marie‐laure Ryan (corresponding author) |
| Year | 2013 |
| Volume | 34 |
| Issue | 3 |
| Pages | 361-388 |
| Publication date | 2013-09-01 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Poetics Today (JOURNAL) |
| Journal identifiers | ISSN: 0333-5372 • E-ISSN: 1527-5507 |
| Publisher | Duke University Press (PUBLISHER • US) |
| DOI | 10.1215/03335372-2325250 |
| OpenAlex | W1969499857 |
| Language | EN |
| Citations received | 50 |
| References cited | 15 |
This article investigates the relations between the narratological concept of transfictionality and the trendy phenomenon of transmedial storytelling. Made popular as a concept by Henry Jenkins (2006), transmedial storytelling is the creation of a storyworld through multiple documents belonging to various media. The three fundamental operations of transfictionality-expansion, modification, and transposition-are investigated in terms of their potential for transmedial storytelling. After an analysis of the variety of documents that make up the storyworld of Alpha 0.7 (Südwestrundfunk 2010), a German transmedial story system that comprises a TV miniseries, radio plays, fictional web pages, and links to nonfictional texts created independently of the project, the article asks under which conditions an alternate reality game (ARG) could be added to the system without spoiling the experience of those people who limit their exploration of the storyworld to watching the TV show. In turn, the last section asks what kind of stories lend themselves to transmedial projects and why such projects are currently popular
Art · Drama · Epistemology · German · Linguistics · Literature · Narrative · Phenomenon · Storytelling · Artificial Intelligence in Games · Computer Science · Digital Games and Media · Narrative Theory and Analysis · Philosophy
World Building. Transmedia, Fans, Industries
Screen Narrative in the Digital Era
Beyond Media Borders, Volume 2
Kopciuszki dla młodzieży. O rewritingach motywu ATU 510A w literaturze young adult
From literature to film, from film to series
Forum »Game of Thrones«
Storytelling as a Communication Tool in Journalism
Another brick in the whole
A adaptação como ficção expandida na série contemporânea
Variações sobre o cliffhanger
‘Everything transforms and nothing changes’1
Never/Nor
Narration as attraction. Mind-game films and postclassical spectacles
Frankenstein or the Disturbing Migration of a Twentieth Century Icon
Wymiary transfikcjonalności
Ludotopia. O granicy świata gry
Transhumanism, transmedia and the Serial podcast
Adaptation as a Strategy for Participation
Narrativa Transmídia
The networked reception of transmedial universes
Real game worlds
Narratologia nie z tej ziemi. O Światotwórstwie w fantastyce Krzysztofa M. Maja jako zmianie paradygmatu
Convergence Culture Reconsidered
Video Game Characters and Transmedia Storytelling
Historie alternatywne i steampunk w literaturze. Archipelagi badawczo-interpretacyjne
Realworld
Ignorance as a Productive Force in Complex Storyworlds
Contemporary Text Experiences and Storytelling
‘Lizzie’s story felt like home’
Zur Konzeptualisierung des Transtextualitätsbegriffs
Transtextuelle Figuren in der mittelalterlichen Literatur
Śniegi Północy i Słońce Wschodu. Rola przestrzeni naturalnej w procesie kształtowania fikcyjnego świata w literaturze fantasy
“Nażywość”, streaming, współobecność Literackie opowiadanie drugoosobowe we współczesnym otoczeniu medialnym
Transmediating difference
Marvinter
Tracing palimpsestic text-worlds of key moments in rewrites of King Lear - A Thousand Acres and Dunbar
Metainvestigación en narrativas transmedia
Linked Words, Linked Worlds
We’ve Forgotten Our Roots”
Transmedia storytelling panorama in the Russian media landscape
Inculcative address, commercial worldbuilding, and transmedia economy in the children’s franchise Bamse
Public history and transmedia storytelling for conflicting narratives
Semantics of the Sea — Stories and Science along the Celtic Seaboard
Narrativas transmedia de ficción
Palimpsest characters in transfictional storytelling
Holy transmedia! - the many faces of Batman in 1960s Finland
Fan fiction as world-building
“They All Lived Happily Ever After. Obviously.”
Narrative Tools for Games
Deconstructing Pocong , the Indonesian Sacred Ghost
Mimesis as make-believe
A Companion to Digital Literary Studies
Heterocosmica
Basic Elements of Narrative
Naming and Necessity
Towards a ‘Natural’ Narratology
Convergence Culture
Bluebeard Gothic
Building Imaginary Worlds
Gérard Genette Paratexts
Hamlet on the Holodeck
El Ingenioso Hidalgo Don Quijote de la Mancha
Diegesis and Representation
| Unique citing works | 50 |
|---|---|
| Citations per year | 4,55 |
| Citation span | 2015 - 2026 (12) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 28 |