Evolutionary Cooperative Design Methodology
The Genetic Sculpture Park
Bibliographic Data
| ID | 3316574 |
|---|---|
| Authors | Duncan Rowland (Michigan State University, corresponding author), Frank Biocca (Michigan State University) |
| Year | 2002 |
| Volume | 35 |
| Issue | 2 |
| Pages | 193-196 |
| Publication date | 2002-04-01 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Leonardo (JOURNAL) |
| Journal identifiers | ISSN: 0024-094X • E-ISSN: 1530-9282 |
| Publisher | MIT Press - Journals (PUBLISHER) |
| DOI | 10.1162/00240940252940586 |
| OpenAlex | W2161242790 |
| Language | EN |
| Citations received | 1 |
| References cited | 2 |
The Genetic Sculpture Park seeks to engage artists and observers in a creative dialogue and to empower novices in the creation of complex computer-graphic models. Each visitor to the park experiences a unique set of sculptural forms and takes part in a cooperative conversation with the computer to produce more aesthetically pleasing designs. Inspired by Darwin's theory of evolution, the project uses genetic algorithms to allow visitors to "breed" forms tailored to their individual sense of aesthetics. In this article, the authors recount investigations into evolutionary design methodologies (using shampoo bottles and three-dimensional head models) and describe their implementation in the Genetic Sculpture Park, an interactive Java/Virtual Reality Modeling Language (VRML) world
Art · Conversation · Human–computer interaction · Java · Sculpture · Set (abstract data type) · Sociology · Virtual reality · Visitor pattern · Visual arts · VRML · Aesthetic Perception and Analysis · Communication · Computer Science · Consumer Behavior in Brand Consumption and Identification · Evolutionary Psychology and Human Behavior
| Unique citing works | 1 |
|---|---|
| Citations per year | 0,04 |
| Citation span | 2003 - 2003 (1) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 1 |