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Augmented Sculpture

Computer Ghosts of Physical Artifacts

Bibliographic Data

ID3702887
AuthorsValery Adzhiev (0000-0002-8447-7089, Bournemouth University), Peter Comninos (Bournemouth University), Alexander Pasko (0000-0002-4785-7066, Hosei University)
Year2003
Volume36
Issue3
Pages211-219
Publication date2003-06-01
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueLeonardo (JOURNAL)
Journal identifiersISSN: 0024-094X • E-ISSN: 1530-9282
PublisherMIT Press - Journals (PUBLISHER)
DOI10.1162/002409403321921433
OpenAlexW2097584718
LanguageEN
Citations received2
References cited13

This paper describes an approach to computer-based sculpting concerned with the creation and modification of digital models based on physical abstract sculptures. The authors begin by presenting a survey of current methods for the creation of computer-based sculpted artifacts. They proceed to present some original methods and tools based on the Function Representation of geometric models. They introduce a specialized computer language, called Hyper Fun, that facilitates the modeling of complex objects. In addition to presenting computer-generated textured and animated models of pre-existing sculptures, they also show how novel shapes can be generated using the Hyper-Fun system. Finally they outline two advanced projects concerned with creating a sculpture-based augmented reality that allows for the interactive participation of the observer

Art · Art history · Augmented reality · Computer art · Computer graphics · Computer graphics (images) · Digital art · Function (biology) · Human–computer interaction · Observer (physics) · Representation (politics) · Sculpture · Visual arts · 3D Shape Modeling and Analysis · 3D Surveying and Cultural Heritage · Computer Graphics and Visualization Techniques · Computer Science

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Unique citing works2
Citations per year0,08
Citation span2002 - 2018 (17)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 1

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