Tracing the Bunny
Bibliographic Data
| ID | 3632066 |
|---|---|
| Authors | Shaohua Guo (0000-0003-2956-2632, corresponding author) |
| Year | 2023 |
| Volume | 82 |
| Issue | 3 |
| Pages | 407-426 |
| Publication date | 2023-08-01 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | The Journal of Asian Studies (JOURNAL) |
| Journal identifiers | ISSN: 0021-9118 • E-ISSN: 1752-0401 |
| Publisher | Duke University Press (PUBLISHER • US) |
| DOI | 10.1215/00219118-10471981 |
| OpenAlex | W4380446340 |
| Language | EN |
| References cited | 15 |
Since the 2010s, "we, the rabbit" has gained currency as an internet slang term referring to China, Chinese ethnicity, and the Chinese Communist Party. The recent popularity of the rabbit as a metonym for the nation is boosted by the varied multimedia forms of bunny characters appearing in historical narratives, web comics, games, and most important, the patriotic animated series Year Hare Affair. Juxtaposing commercial ambitions with a nationalist agenda, Year Hare Affair narrates historical events by personifying countries as anthropomorphic animals. Taking the viral rise of Year Hare Affair as a case study, this article delineates a genealogy of the bunny characters in Chinese popular culture. The transmedia forms of bunny characters, including those appearing in texts, comics, animated programs, and games, provide room for the construction of unstable meanings revolving around the bunny. Consequently, while such animated series align with official narratives of history, they also tone down the weight of those narratives by employing a variety of narrative devices, including parody, game-related motifs, and space-time manipulation. Through these diverse representations, the political message is sometimes enhanced and sometimes playfully challenged. Read in this light, the bunny's evolving trajectory in contemporary popular culture speaks volumes about the dynamics between digital aesthetics and politics, as well as the multiplicity of discourses generated as they meet
Art · Comics · Ideology · Literature · Media studies · Narrative · Political science · Politics · Popular culture · Popularity · Slang · Sociology · Visual arts · Chinese history and philosophy · Comics and Graphic Narratives · Folklore, Mythology, and Literature Studies · History · Law
Chinese Revolutionary Cinema
Popularizing party journalism in China in the age of social media
Fiery Cinema
Convergence Culture
Playing with Power in Movies, Television, and Video Games
Platformativity
Occupying” the Internet
When nationalism meets hip-hop
Poetic prosumption of animation, comic, game and novel in a post-socialist China
Internet Ideotainment in the PRC
The conformation and negotiation of nationalism in China’s political animations—a case study of Year Hare Affair
Speaking the China Dream
State Propaganda in China's Entertainment Industry
Digital nationalism
Consumption Plus Love
| Citation velocity | historical |
|---|---|
| Highly cited | No |