Embodying Japanese Heritage
Consumer Experience and Social Contact at a Historical Themed Park
Bibliographic Data
| ID | 3667467 |
|---|---|
| Authors | Heidi K Lam (Yale University, corresponding author) |
| Year | 2020 |
| Volume | 41 |
| Issue | 3 |
| Pages | 262-279 |
| Publication date | 2020-05-03 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Journal of Intercultural Studies (JOURNAL) |
| Journal identifiers | ISSN: 0725-6868 • E-ISSN: 1469-9540 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/07256868.2020.1751598 |
| OpenAlex | W3017074656 |
| Language | EN |
| Citations received | 11 |
| References cited | 30 |
This article analyses the experiential consumption of heritage that is staged for paying visitors to a historical themed park. Based on ethnographic fieldwork conducted at a Japanese historical themed park re-creating the Edo period (1603–1867), it examines the re-enactment of Japanese history through an experience with embodied and social elements. This historical themed park presents an immersive environment re-enacting the ‘everyday’ culture of ‘ordinary’ commoners, where Japanese and foreign visitors imaginatively role-play and engage the past in different ways. Frontline service workers and actors, who perform historical characters called Edo People (Edo-jin), project a warm and lively atmosphere that incorporates popular conceptions of Edo/Japanese culture and customer service. The past is also transformed into experience-based attractions where consumers participate in cultural activities while communicating with each other and the staff. Consumer participation ultimately brings the past as heritage into the present as embodied experience
Advertising · Aesthetics · Archaeology · Art · Business · Consumption (sociology) · Cultural heritage · Embodied cognition · Ethnography · Experiential learning · Media studies · Pedagogy · Service (business) · Social science · Sociology · Anthropology · Asian Culture and Media Studies · History · Japanese History and Culture · Marketing · Migration, Ethnicity, and Economy
Suspending Nuclearity
Does role-playing enhance tourists’ cultural identity with a destination? The case of traditional costume travel photography
Escenificando el Pasado
Posant en Escena el Passat
Mettre en scène le passé
Staging the Past
Destination Experiencescape for Hanfu Tourism
Newly constructed ancient towns in China
Heritage in simulation
Safeguarding intangible heritage through edutainment in China's creative urban environments
Consuming the Past in Contemporary East Asia
Vinyl leaves
From Themed Space to Lifespace
The Presence of Pastness
Staging the Past in the Revolutionary City
Themed Environments - Performative Spaces
Staging the Past in Cultural Theme Parks
The Invention of Edo
"The Past, Foreign Countries and Fantasy … They All Make for a Good Outing"
Tokyo Vernacular
Mirror of Modernity
Discourses of the Vanishing
Putting Consumers to Work
From Local to National Experience
Otaku tourism and the anime pilgrimage phenomenon in Japan
Riding the Black Ship
Rekijo, pilgrimage and ‘pop-spiritualism
Ikebana as Industry
The Orient Strikes Back
Theming Asia
Simulacra and simulation
Disney, culture, and curriculum
Rationalization and Nostalgia
Consuming Rural Japan
Lincoln's New Salem as a Contested Site
Abraham Lincoln as Authentic Reproduction
| Unique citing works | 11 |
|---|---|
| Citations per year | 1,83 |
| Citation span | 2020 - 2026 (7) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 10 |