From Abundance to Wastefulness
Food Imperception in Digital Games
Bibliographic Data
| ID | 3852397 |
|---|---|
| Authors | Agata Waszkiewicz (0000-0002-2340-4812, The John Paul II Catholic University of Lublin, Lublin, Poland, corresponding author) |
| Year | 2024 |
| Volume | 22 |
| Issue | 3 |
| Pages | 1-17 |
| Publication date | 2024-12-27 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Comparative American Studies An International Journal (JOURNAL) |
| Journal identifiers | ISSN: 1477-5700 • E-ISSN: 1741-2676 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/14775700.2024.2440147 |
| OpenAlex | W4405850758 |
| Language | EN |
| References cited | 38 |
Biology · Animal and Plant Science Education · Computer Science · Digital Marketing and Social Media · Innovative Human-Technology Interaction · Ecology
Ready Player Two
Delicious Pixels
Social Limits to Growth
Food
Plant blindness and the implications for plant conservation
Preventing Plant Blindness
Atoms Want to Be Free Too! Expanding the Critique of Intellectual Property to Physical Goods
The Ethics of Computer Games
Food Activism
Realist Social Theory
Persuasive Games
Contours of Ableism
Seeing What We Know
Playing Politics
Defining and labelling ‘healthy’ and ‘unhealthy’ food
Unifying Studies of Scarcity, Abundance, and Sufficiency
Relative and absolute scarcity of nature. Assessing the roles of economics and ecology for biodiversity conservation
We Are What We Eat
Green Utopias
Ecotopia, Sustainability, and Vision
Disenchanting Faith-Religion and Authority in the Dishonored Universe
Video Games, Dystopia, and Neoliberalism
The Myth of Absolute Abundance
| Citation velocity | historical |
|---|---|
| Highly cited | No |