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Video game play and lucid dreams

Implications for the development of consciousness

Bibliographic Data

ID3900398
AuthorsJayne Gackenbach
Year2006
Volume16
Issue2
Pages96-110
Publication date2006-06-01
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueDreaming (JOURNAL)
Journal identifiersISSN: 1053-0797 • E-ISSN: 1573-3351
PublisherAmerican Psychological Association (APA) (PUBLISHER)
DOI10.1037/1053-0797.16.2.96
OpenAlexW2105362380
LanguageEN
Citations received14
References cited14

Cognitive psychology · Cognitive science · Consciousness · Lucid dream · Psychoanalysis · Neuroscience · Paranormal Experiences and Beliefs · Psychology · Sleep and Wakefulness Research

  • The effectiveness of lucid dreaming practice on waking task performance

    Clarita Bonamino, Chris Watling et al.•Dreaming•2023

  • Lucid dreaming incidence

    Open Access•David T Saunders, Chris A Roe et al.•Consciousness and Cognition•2016

  • Flying dreams stimulated by an immersive virtual reality task

    Open Access•Claudia Picard-Deland, Claudia Picard‐deland et al.•Consciousness and Cognition•2020

  • World of Warcraft, the aftermath

    Open Access•Karolien Poels, Wijnand A Ijsselsteijn et al.•New Media & Society•2014

  • The relationship between video game play and threat simulation dreams

    Jayne Gackenbach, Beena Kuruvilla•Dreaming•2008

  • Electronic media and lucid-control dreams

    Jayne Gackenbach•Dreaming•2009

  • Video game play as nightmare protection

    Jayne Gackenbach, Mycah Darlington et al.•Dreaming•2013

  • Video game play as nightmare protection

    Jayne Gackenbach, Evelyn Ellerman et al.•Dreaming•2011

  • Posttraumatic nightmares and imagery rehearsal

    Gerlinde C Harb, Janeese A Brownlow et al.•Dreaming•2016

  • Video game play and dream bizarreness

    Jayne Gackenbach, Beena Kuruvilla et al.•Dreaming•2009

  • Cognitive structure associated with the lucid features of gamers dreams

    Jayne Gackenbach, Beena Kuruvilla•Dreaming•2013

  • Dream incorporation of video-game play as a function of interactivity and fidelity

    Jayne Gackenbach, Matthew Rosie et al.•Dreaming•2011

  • Relationships between video game play factors and frequency of lucid and control dreaming experiences

    Marc Sestir, Marc A Sestir et al.•Dreaming•2019

  • Association of lucid dreaming frequency with Stroop task performance

    Mark Blagrove, Emma Bell et al.•Dreaming•2010

  • What video games have to teach us about learning and literacy

    Open Access•J P Gee•Computers in entertainment•2003

  • Action video game modifies visual selective attention

    Open Access•Charles S Green, Daphne Bavelier•Nature•2003

  • The Role of Flow Experience in Cyber-Game Addiction

    Open Access•Ting‐Jui Chou, Ting-Jui Chou et al.•CyberPsychology & Behavior•2003

  • Why People Continue to Play Online Games

    Open Access•Dongseong Choi, Dong-Seong Choi et al.•CyberPsychology & Behavior•2004

  • The Structural Characteristics of Video Games

    Open Access•Richard T A Wood, Mark D Griffiths et al.•CyberPsychology & Behavior•2004

  • The impact of computer use on children's and adolescents' development

    Open Access•Kaveri Subrahmanyam, Patricia M Greenfield et al.•Journal of Applied Developmental…•2001

  • Measuring Presence in Virtual Environments

    Bob G Witmer, Michael J Singer•PRESENCE Virtual and Augmented…•1998

  • Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life

    C Arnold Anderson, Karen E Dill•Journal of Personality and Social…•2000

Unique citing works14
Citations per year0,78
Citation span2008 - 2023 (16)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 13

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